* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/rs_common_def.h"
#include "common/rs_vector4.h"
#include "effect/shader_effect.h"
#include "ge_use_effect_shader_mask.h"
#include "ge_shader_diagnostics.h"
#include "ge_shader_filter_params.h"
#include "platform/common/rs_log.h"
#include "utils/matrix.h"
#include "utils/rect.h"
#include "utils/sampling_options.h"
#include "utils/scalar.h"
namespace OHOS {
namespace Rosen {
namespace Drawing {
bool GEUseEffectShaderMask::IsValid() const
{
if (param_.image.lock() == nullptr) {
LOGE("GEUseEffectShaderMask::IsValid image is nullptr");
return false;
}
return true;
}
std::shared_ptr<ShaderEffect> GEUseEffectShaderMask::GenerateDrawingShader(float width, float height) const
{
if (!IsValid()) {
LOGE("GEUseEffectShaderMask::GenerateDrawingShader param is invalid");
return nullptr;
}
std::shared_ptr<Drawing::RuntimeShaderBuilder> builder = nullptr;
builder = GetUseEffectShaderMaskBuilder();
if (builder == nullptr) {
LOGE("GEUseEffectShaderMask::GenerateDrawingShaderHas get builder error");
return nullptr;
}
static const Drawing::SamplingOptions option(Drawing::FilterMode::LINEAR, Drawing::MipmapMode::NONE);
auto image = param_.image.lock();
if (image == nullptr) {
LOGE("GEUseEffectShaderMask::GenerateDrawingShader image is nullptr");
return nullptr;
}
builder->SetChild("image", Drawing::ShaderEffect::CreateImageShader(*image,
Drawing::TileMode::CLAMP, Drawing::TileMode::CLAMP, option, Drawing::Matrix()));
auto useEffectMaskEffectShader = builder->MakeShader(nullptr, false);
if (useEffectMaskEffectShader == nullptr) {
LOGE("GEUseEffectShaderMask::GenerateDrawingShader make shader failed");
return nullptr;
}
return useEffectMaskEffectShader;
}
std::shared_ptr<Drawing::RuntimeShaderBuilder> GEUseEffectShaderMask::GetUseEffectShaderMaskBuilder() const
{
thread_local std::shared_ptr<Drawing::RuntimeShaderBuilder> useEffectShaderMaskBuilder = nullptr;
if (useEffectShaderMaskBuilder != nullptr) {
return useEffectShaderMaskBuilder;
}
static constexpr char prog[] = R"(
uniform shader image;
vec4 main(float2 fragCoord)
{
return image.eval(fragCoord);
}
)";
auto useEffectShaderMaskEffect = GECreateRuntimeEffectForShader(prog);
if (useEffectShaderMaskEffect == nullptr) {
LOGE("GEUseEffectShaderMask::GetUseEffectShaderMaskBuilder effect error");
return nullptr;
}
useEffectShaderMaskBuilder = std::make_shared<Drawing::RuntimeShaderBuilder>(useEffectShaderMaskEffect);
return useEffectShaderMaskBuilder;
}
std::shared_ptr<ShaderEffect> GEUseEffectShaderMask::GenerateDrawingShaderHasNormal(float width,
float height) const
{
return GenerateDrawingShader(width, height);
}
}
}
}