* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "gex_complex_shader.h"
#include "ge_visual_effect_impl.h"
#include "ge_external_dynamic_loader.h"
using namespace testing;
using namespace testing::ext;
namespace OHOS {
namespace GraphicsEffectEngine {
using namespace Rosen;
class GEXComplexShaderTest : public testing::Test {
public:
static void SetUpTestCase();
static void TearDownTestCase();
void SetUp() override;
void TearDown() override;
};
void GEXComplexShaderTest::SetUpTestCase() {}
void GEXComplexShaderTest::TearDownTestCase() {}
void GEXComplexShaderTest::SetUp() {}
void GEXComplexShaderTest::TearDown() {}
* @tc.name: CreateDynamicImpl001
* @tc.desc: Verify function CreateDynamicImpl
* @tc.type:FUNC
*/
HWTEST_F(GEXComplexShaderTest, CreateDynamicImpl001, TestSize.Level1)
{
GEXComplexShaderParams temp;
temp.params_ = {0.5f, 0.5f, 0.5f};
auto shader = GEXComplexShader::CreateDynamicImpl(temp);
EXPECT_EQ(shader, nullptr);
}
}
}