* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "gex_dot_matrix_shader.h"
using namespace testing;
using namespace testing::ext;
namespace OHOS {
namespace GraphicsEffectEngine {
using namespace Rosen;
class GEXDotMatrixShaderTest : public testing::Test {
public:
static void SetUpTestCase();
static void TearDownTestCase();
void SetUp() override;
void TearDown() override;
};
void GEXDotMatrixShaderTest::SetUpTestCase(void) {}
void GEXDotMatrixShaderTest::TearDownTestCase(void) {}
void GEXDotMatrixShaderTest::SetUp() {}
void GEXDotMatrixShaderTest::TearDown() {}
* @tc.name: GetDescription_001
* @tc.desc: Verify function GetDescription
* @tc.type:FUNC
*/
HWTEST_F(GEXDotMatrixShaderTest, GetDescription_001, TestSize.Level3)
{
auto dotShader = std::make_shared<GEXDotMatrixShader>();
auto description = dotShader->GetDescription();
EXPECT_FALSE(description.empty());
}
}
}