/*
* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef $HEADER_GUARD
#define $HEADER_GUARD
#include "ge_filter_type_info.h"
#include "ge_sdf_shader_shape.h"
#include "ge_shader_filter_params.h"
// Additional includes for complex shapes:
// #include "effect/runtime_shader_builder.h"
// #include "ge_shader.h"
namespace OHOS {
namespace Rosen {
namespace Drawing {
class GE_EXPORT $CLASS_NAME : public GESDFShaderShape {
public:
$CLASS_NAME(const $PARAMS_CLASS& params);
$CLASS_NAME(const $CLASS_NAME&) = delete;
$CLASS_NAME& operator=(const $CLASS_NAME&) = delete;
$CLASS_NAME($CLASS_NAME&&) = delete;
$CLASS_NAME& operator=($CLASS_NAME&&) = delete;
~$CLASS_NAME() override = default;
DECLARE_GEFILTER_TYPEFUNC($CLASS_NAME, $PARAMS_CLASS);
std::shared_ptr<ShaderEffect> GenerateDrawingShader(float width, float height) const override;
std::shared_ptr<ShaderEffect> GenerateDrawingShaderHasNormal(float width, float height) const override;
// Required: Override pure virtual methods from GESDFShaderShape
GESDFShapeType GetSDFShapeType() const override; // TODO: Return your shape type
bool HasType(const GESDFShapeType type) const override; // TODO: Check if this shape or children match type
private:
static std::shared_ptr<Drawing::RuntimeShaderBuilder> GetShaderBuilder();
static std::shared_ptr<Drawing::RuntimeShaderBuilder> GetNormalShaderBuilder();
// Optional: Common implementation for both shader types
static std::shared_ptr<ShaderEffect> GenerateShaderEffect(
std::shared_ptr<Drawing::RuntimeShaderBuilder> builder);
};
} // namespace Drawing
} // namespace Rosen
} // namespace OHOS
#endif // $HEADER_GUARD