* Copyright (c) 2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CPPTIMER_H
#define CPPTIMER_H
#include <algorithm>
#include <chrono>
#include <functional>
#include <list>
#include <thread>
#include "CallbackQueue.h"
#include "PreviewerEngineLog.h"
class CppTimer {
public:
CppTimer() = delete;
CppTimer& operator=(const CppTimer&) = delete;
CppTimer(const CppTimer&) = delete;
~CppTimer();
template <class Function, class... Args>
explicit CppTimer(Function callback, Args... args) : interval(0), shotTimes(-1), isRunning(false)
{
functional = [callback, args...]() { return callback(args...); };
threadId = std::this_thread::get_id();
InitClock();
}
template <class Function, class... Args>
CppTimer(Function callback, Args... args, int shotTimes) : interval(0), shotTimes(-1), isRunning(false)
{
functional = [callback, args...]() { return callback(args...); };
this->shotTimes = shotTimes;
threadId = std::this_thread::get_id();
InitClock();
}
inline void SetShotTimes(int timers)
{
shotTimes = timers;
}
inline int GetShotTimes() const
{
return shotTimes;
}
inline bool IsRunning() const
{
return isRunning;
}
void Start(int64_t value);
void Stop();
void RunTimerTick(CallbackQueue& queue);
private:
int64_t interval;
int32_t shotTimes;
std::thread::id threadId;
bool isRunning;
std::function<void()> functional;
std::chrono::system_clock::time_point startTime;
void InitClock()
{
startTime = std::chrono::system_clock::now();
}
};
#endif