* Copyright (c) 2025-2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @file
* @kit ArkUI
*/
* This module provides APIs for system materials. Different system materials correspond to different UI effects,
* including the background color ([backgroundColor]{@link CommonMethod#backgroundColor(value: ResourceColor)}), border
* color ([borderColor]{@link CommonMethod#borderColor}), border width ([borderWidth]{@link CommonMethod#borderWidth}),
* and shadow ([shadow]{@link CommonMethod#shadow(value: ShadowOptions | ShadowStyle)}).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi [since 23 - 24]
* @publicapi [since 26.0.0]
* @stagemodelonly
* @crossplatform [since 26.0.0]
* @form
* @atomicservice [since 26.0.0]
* @since 23 dynamic
*/
declare namespace uiMaterial {
* Enumerates system material types.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi [since 23 - 24]
* @publicapi [since 26.0.0]
* @stagemodelonly
* @crossplatform [since 26.0.0]
* @form
* @atomicservice [since 26.0.0]
* @since 23 dynamic
*/
enum MaterialType {
* No system material effect. The corresponding effects are:
* [backgroundColor]{@link CommonMethod#backgroundColor(value: ResourceColor)} and
* [borderColor]{@link CommonMethod#borderColor} are transparent, [borderWidth]{@link CommonMethod#borderWidth} is
* 0, and there is no [shadow]{@link CommonMethod#shadow(value: ShadowOptions | ShadowStyle)}.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @form
* @since 23 dynamic
*/
NONE = 0,
* Semi-transparent system material effect. The corresponding effect is as follows:
*
* [backgroundColor]{@link CommonMethod#backgroundColor(value: ResourceColor)}:
* #f2f1f3f5 in light mode and #f2303131 in dark mode.
*
* [borderColor]{@link CommonMethod#borderColor}:
* [token](docroot://ui/theme_skinning.md#system-default-token-color-values) value of
* **theme.colors.compForegroundPrimary** with 10% transparency.
*
* [borderWidth]{@link CommonMethod#borderWidth}: 1 vp.
*
* [shadow]{@link CommonMethod#shadow(value: ShadowOptions | ShadowStyle)}: ShadowStyle.OUTER_DEFAULT_SM.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @form
* @since 23 dynamic
*/
SEMI_TRANSPARENT = 1,
* Immersive material type. It is used only by the **type** attribute of the
* [MaterialInfo]{@link uiMaterial.MaterialInfo} API to identify the current material type and does not map to
* underlying features. The actual material effect is implemented by the
* [ImmersiveMaterial]{@link uiMaterial.ImmersiveMaterial} class.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
IMMERSIVE = 2,
}
* Enumerates the material enabling states, indicating the states of the application-level immersive system material
* configuration.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
enum MaterialState {
* Default state. The immersive system material is enabled by default for the
* [Dialog](docroot://ui/arkts-base-dialog-overview.md), [Toast](docroot://ui/arkts-create-toast.md), and
* [AlphabetIndexer]{@link alphabet_indexer} components if the background color, blur, and shadow are not set for
* the components. The immersive system material is enabled by default for the text menu triggered by long-pressing
* or double-clicking after [copyOption]{@link TextAttribute#copyOption} is set in the [Text]{@link text} component.
* For other components, whether the immersive system material is enabled is set by the application.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
DEFAULT = 0,
* Enabled state. The immersive system material is enabled by default for the
* [Dialog](docroot://ui/arkts-base-dialog-overview.md), [Toast](docroot://ui/arkts-create-toast.md),
* [AlphabetIndexer]{@link alphabet_indexer}, [ChipGroup]{@link @ohos.arkui.advanced.ChipGroup},
* [Chip]{@link @ohos.arkui.advanced.Chip}, [Select]{@link select}, [Menu Control]{@link common},
* [Toggle]{@link toggle}, [SegmentButton]{@link @ohos.arkui.advanced.SegmentButton},
* [SegmentButtonV2]{@link @ohos.arkui.advanced.SegmentButtonV2}, [Slider]{@link slider},
* [bindSheet]{@link CommonMethod#bindSheet}, and [SelectionMenu]{@link @ohos.arkui.advanced.SelectionMenu}. After
* [copyOption]{@link TextAttribute#copyOption} is set for the [Text]{@link text} component, the immersive system
* material is enabled by default for the text menu triggered by long-pressing or double-clicking. In this state,
* the immersive system material style takes precedence over the background color, blur, shadow, and border style
* set for the components. You need to set whether to enable the immersive system material for other components.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ENABLE = 1,
* Disabled state. The immersive system material cannot be enabled for any component. Even if you set the immersive
* system material parameters for a component, the settings will not take effect.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
DISABLE = 2
}
* Provides material configuration information, including the material enabling state and material type.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
interface MaterialInfo {
* Material enabling state.
*
* @default MaterialState.DEFAULT
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
state: MaterialState;
* Material type ID, indicating the material type corresponding to the current configuration. The value is used only
* for type identification and does not map to underlying features.
*
* @default MaterialType.IMMERSIVE
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
type: MaterialType;
}
* Obtains the material configuration information of this application. The returned configuration information comes
* from the metadata configured in the [module.json5](docroot://quick-start/module-configuration-file.md) file of the
* application.
*
* @returns { MaterialInfo } Material configuration information of this application, including the material enabling
* state and material type.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
function getMaterialInfo(): MaterialInfo;
* Enumerates immersive material styles. Different material styles correspond to different material parameters,
* including the blur degree and brightness.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
enum ImmersiveStyle {
* Ultra-thin style, which provides a very strong transparent effect.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ULTRA_THIN = 0,
* Thin style, which provides a strong transparent effect.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
THIN = 1,
* Regular style, which means the material layer is of regular thickness.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
REGULAR = 2,
* Thick style, which provides a strong blur effect.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
THICK = 3,
* Ultra-thick style, which provides a very strong blur effect.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ULTRA_THICK = 4,
* Ultra thin style. The material layer is ultra thin, with a very strong transparency effect,
* set on EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ULTRA_THIN_EC = 5,
* Thin style. The material layer is thin, with a strong transparency effect, set on EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
THIN_EC = 6,
* Regular style. The material layer is regular, set on EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
REGULAR_EC = 7,
* Thick style. The blur effect is strong, set on EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
THICK_EC = 8,
* Ultra thick style, set on EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ULTRA_THICK_EC = 9,
* Ultra thin style. The material layer is ultra thin, with a very strong transparency effect,
* set on sub component of EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ULTRA_THIN_EC_SUB = 10,
* Thin style. The material layer is thin, with a strong transparency effect,
* set on sub component of EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
THIN_EC_SUB = 11,
* Regular style. The material layer is regular, set on sub component of EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
REGULAR_EC_SUB = 12,
* Thick style. The blur effect is strong, set on sub component of EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
THICK_EC_SUB = 13,
* Ultra thick style, set on sub component of EffectComponent.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
ULTRA_THICK_EC_SUB = 14
}
* Enumerates the material levels, which indicate the computing power level of the device.
* Use [getGlobalMaterialLevel]{@link uiMaterial.getGlobalMaterialLevel()} to obtain the material level
* of the current device.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
enum MaterialLevel {
* Material level of devices with high-level computing power.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
EXQUISITE = 0,
* Material level of devices with mid-level computing power.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
GENTLE = 1,
* Material level of devices with low-level computing power.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
SMOOTH = 2,
}
* Obtains the global material level, which is related to the device computing power. This configuration item
* is defined by the device and cannot be modified.
*
* @returns { MaterialLevel } Material level of the device.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
function getGlobalMaterialLevel(): MaterialLevel;
* Check whether [ImmersiveMaterial]{@link uiMaterial#ImmersiveMaterial} is supported on the current device.
* If it is true, the ImmersiveMaterial object can be used in the
* [systemMaterial]{@link CommonMethod#systemMaterial(material: SystemUiMaterial | undefined)} attribute.
* If it is false, setting the ImmersiveMaterial object in the systemMaterial attribute will not take effect.
* It is defined by the device and cannot be modified.
*
* @returns { boolean } Whether the current device supports ImmersiveMaterial. The value true indicates that the
* current device supports ImmersiveMaterial, and false indicates the opposite.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
function isImmersiveMaterialSupported(): boolean;
* Convert from ImmersiveMaterial to another ImmersiveMaterial set on EffectComponent.
*
* @param { uiMaterial.ImmersiveMaterial } material - The ImmersiveMaterial.
* @returns { uiMaterial.ImmersiveMaterial } The ImmersiveMaterial set on EffectComponent.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
function convertToECMaterial(material: uiMaterial.ImmersiveMaterial) : uiMaterial.ImmersiveMaterial;
* Convert from ImmersiveMaterial to another ImmersiveMaterial set on sub component of EffectComponent.
*
* @param { uiMaterial.ImmersiveMaterial } material - The ImmersiveMaterial.
* @returns { uiMaterial.ImmersiveMaterial } The ImmersiveMaterial set on sub component of EffectComponent.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
function convertToECSubMaterial(material: uiMaterial.ImmersiveMaterial) : uiMaterial.ImmersiveMaterial;
* Immersive material parameters.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
interface ImmersiveOptions {
* Material style. Different styles correspond to different material parameters, which affect the material
* thickness.
*
* Note: This parameter takes effect only for the display effect of devices with high- and mid-level computing
* power.
*
* Default value: **ImmersiveStyle.REGULAR**
*
* @default uiMaterial.ImmersiveStyle.REGULAR
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
style?: ImmersiveStyle,
* Coloring of the material layer. This parameter is used to add a pure color effect for the material filter. The
* pure color must have a certain transparency value and cannot be completely opaque. Otherwise, the material filter
* effect will be completely blocked.
*
* Note: This parameter takes effect only for the display effect of devices with high- and mid-level computing
* power.
*
* Default value: **Color.Transparent**
*
* @default Color.Transparent
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
materialColor?: ResourceColor,
* Whether the subtree of the node of the material object automatically adapts the material to the complementary
* color of the background color.
*
* **false** indicates the material is not automatically adapted to the complementary color of the background color.
*
* **true** indicates that the material is automatically adapted to the complementary color of the background color
* only when the material layer is thin enough. The materials that can be adapted to the complementary color are
* defined by the system. Such materials must have at least the **THIN** or **ULTRA_THIN** style, and are related to
* the strength configuration of the immersive light effect of the application. The thinner the material and the
* stronger the immersive light effect, the more likely the material meets the requirements for adapting to the
* complementary color.
*
* The capability of automatically adapting the material to the complementary color takes effect only when special
* resource values are set for some attribute APIs. The attribute APIs include
* [fontColor]{@link TextAttribute#fontColor} of the **Text** component,
* [fontColor]{@link ButtonAttribute#fontColor} of the **Button** component,
* [fontColor]{@link SymbolGlyphAttribute#fontColor(value: Array<ResourceColor>)} of the **SymbolGlyph** component,
* [fillColor]{@link ImageAttribute#fillColor(value: ResourceColor)} of the **Image** component, icon colors in
* [placeholderColor]{@link SearchAttribute#placeholderColor}, [fontColor]{@link SearchAttribute#fontColor}, and
* [searchIcon]{@link SearchAttribute#searchIcon} of the **Search** component, icon colors in
* [cancelButton]{@link SearchAttribute#cancelButton}, caret colors in
* [caretStyle]{@link SearchAttribute#caretStyle}, and text and icon colors in
* [tabBar]{@link TabContentAttribute#tabBar(options: string | Resource | CustomBuilder | TabBarOptions)} of the
* **TabContent** component when the [BottomTabBarStyle]{@link BottomTabBarStyle} style is used.
*
* Note: This parameter takes effect only for the display effect of devices with high- and mid-level computing
* power.
*
* Default value: **false**
*
* @default false
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
colorInvert?: boolean,
* Whether to add a shadow effect for a material.
*
* If this parameter is set to **true**, the added shadow effect in the material always takes effect, which takes
* precedence over the general [shadow]{@link CommonMethod#shadow(value: ShadowOptions | ShadowStyle)} attribute. If
* this parameter is set to **false**, only the general shadow attribute takes effect.
*
* Note: This parameter takes effect only for the display effect of devices with all levels of computing power.
*
* Default value: **true**
*
* @default true
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
applyShadow?: boolean,
* Whether to set an interactive deformation effect for the component with a material set.
*
* Note: This parameter takes effect for the display effect of devices with all levels of computing power.
*
* Default value: **false**
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
interactive?: boolean,
* Whether to set a light sensing interaction feedback effect for the component with a material set. If this
* parameter is set to null, the light sensing interaction feedback effect is disabled.
*
* Note: This parameter takes effect for the display effect of devices with all levels of computing power.
*
* Default value: **undefined**, indicating that the light sensing interaction feedback effect is not set.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
lightEffect?: LightEffectOptions | null;
}
* Provides the light sensing interaction feedback configuration for immersive materials. The configuration is used to
* customize the color of the light sensing feedback.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
interface LightEffectOptions {
* Custom color of the light sensing feedback.
*
* Default value: **Color.White**
*
* @default Color.White
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
color?: ResourceColor;
}
* System material options.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @form
* @since 23 dynamic
*/
interface MaterialOptions {
* Material type.
*
* Default value: **MaterialType.NONE**.
*
* @default uiMaterial.MaterialType.NONE
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @form
* @since 23 dynamic
*/
type?: MaterialType;
}
* System material object on the UI.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi [since 23 - 24]
* @publicapi [since 26.0.0]
* @stagemodelonly
* @crossplatform [since 26.0.0]
* @form
* @atomicservice [since 26.0.0]
* @since 23 dynamic
*/
class Material {
* A constructor used to create a **Material** object.
*
* @param { MaterialOptions } [options] - System material options, including the material type.
* <br>Default value: **{type:MaterialType.NONE}**.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi
* @stagemodelonly
* @form
* @since 23 dynamic
*/
constructor(options?: MaterialOptions);
* Returns an empty material object, which is used to disable the immersive system material effect for a component.
* The usage method is **uiMaterial.Material.empty**.
*
* In enabled state, you can disable the immersive system material effect for a component by setting
* **systemMaterial(uiMaterial.Material.empty)**. If the component does not support the component-level immersive
* system material API, the material effect cannot be disabled using this API.
*
* @returns { Material } Empty material object, indicating that there is no material effect.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
static get empty(): Material;
}
* Immersive material class, which inherits from [Material]{@link uiMaterial.MaterialType}.
*
* The performance of an immersive material varies based on device computing power. The high, medium, and low levels
* of device computing power are determined by device vendors and defined in the system configuration files. On
* devices with high- and mid-level computing power, the filter and
* [shadow]{@link CommonMethod#shadow(value: ShadowOptions | ShadowStyle)} effects of the material layer are affected.
* On devices with low-level computing power, the
* [background color]{@link CommonMethod#backgroundColor(value: ResourceColor)},
* [border color]{@link CommonMethod#borderColor}, [border width]{@link CommonMethod#borderWidth}, and
* [shadow]{@link CommonMethod#shadow(value: ShadowOptions | ShadowStyle)} effects are affected. In addition, the
* effect of the same material is affected by the immersive light configuration in the application. The material
* parameters and effects vary depending on the immersive light configuration.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
class ImmersiveMaterial extends Material {
* Constructs **ImmersiveMaterial**.
*
* @param { ImmersiveOptions } [options] - System material configuration options, including the material style and
* material layer coloring.<br>For details about the default values, see the default values of the parameters in
* the **ImmersiveOptions** API, that is,
* **{style:ImmersiveStyle.REGULAR, materialColor:Color.Transparent, colorInvert:false, applyShadow:true, interactive:false, lightEffect:undefined}**.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @stagemodelonly
* @crossplatform
* @atomicservice
* @since 26.0.0 dynamic
*/
constructor(options?: ImmersiveOptions)
}
}
* export uiMaterial namespace.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @systemapi [since 23 - 24]
* @publicapi [since 26.0.0]
* @stagemodelonly
* @crossplatform [since 26.0.0]
* @form
* @atomicservice [since 26.0.0]
* @since 23 dynamic
*/
export default uiMaterial;