* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @addtogroup GameController
* @{
*
* @brief Provides APIs for game controller capability.
*
* @since 21
*/
* @file game_device_event.h
* @brief Defines APIs for game device events.
*
* @kit GameControllerKit
* @library libohgame_controller.z.so
* @syscap SystemCapability.Game.GameController
* @since 21
*/
#ifndef GAME_DEVICE_EVENT_H
#define GAME_DEVICE_EVENT_H
#include <stdint.h>
#include "game_controller_type.h"
#ifdef __cplusplus
extern "C" {
#endif
* @brief Defines status change types of devices.
*
* @since 21
*/
typedef enum GameDevice_StatusChangedType {
* The game device is offline.
* @since 21
*/
OFFLINE = 0,
* The game device is online.
* @since 21
*/
ONLINE = 1,
} GameDevice_StatusChangedType;
* @brief Defines device types.
*
* @since 21
*/
typedef enum GameDevice_DeviceType {
* Unknown.
* @since 21
*/
UNKNOWN = 0,
* Gamepad.
* @since 21
*/
GAME_PAD = 1,
} GameDevice_DeviceType;
* @brief Defines the device information.
*
* @since 21
*/
typedef struct GameDevice_DeviceInfo GameDevice_DeviceInfo;
* @brief Defines device status change events.
*
* @since 21
*/
typedef struct GameDevice_DeviceEvent GameDevice_DeviceEvent;
* @brief Defines the callback function used in {@link OH_GameDevice_RegisterDeviceMonitor}. Called when the device
* goes online or offline.
*
* @param deviceEvent Output parameter. Game device status change event {@link GameDevice_DeviceEvent}.
* @since 21
*/
typedef void(* GameDevice_DeviceMonitorCallback)(const struct GameDevice_DeviceEvent* deviceEvent);
* @brief Obtains the status change type from a device status change event.
*
* @param deviceEvent Pointer to the {@link GameDevice_DeviceEvent} instance. The pointer cannot be null.
* @param statusChangedType Output parameter. Device status change type.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceEvent_GetChangedType(
const struct GameDevice_DeviceEvent* deviceEvent,
GameDevice_StatusChangedType* statusChangedType);
* @brief Obtains the device information from a device status change event.
*
* @param deviceEvent Pointer to the {@link GameDevice_DeviceEvent} instance. The pointer cannot be null.
* @param deviceInfo Output parameter. Double pointer to the device information.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceEvent_GetDeviceInfo(
const struct GameDevice_DeviceEvent* deviceEvent,
GameDevice_DeviceInfo** deviceInfo);
* @brief Destroys a device information instance.
*
* @param deviceInfo Double pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DestroyDeviceInfo(GameDevice_DeviceInfo** deviceInfo);
* @brief Obtains the device ID from the device information.
*
* @param deviceInfo Pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @param deviceId Output parameter. Double pointer to the device ID.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo or deviceId is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceInfo_GetDeviceId(const struct GameDevice_DeviceInfo* deviceInfo,
char** deviceId);
* @brief Obtains the device name from the device information.
*
* @param deviceInfo Pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @param name Output parameter. Double pointer to the device name.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo or name is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceInfo_GetName(const struct GameDevice_DeviceInfo* deviceInfo,
char** name);
* @brief Obtains the product information from the device information.
*
* @param deviceInfo Pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @param product Output parameter. Product information.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceInfo_GetProduct(const struct GameDevice_DeviceInfo* deviceInfo,
int32_t* product);
* @brief Obtains the version information from the device information.
*
* @param deviceInfo Pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @param version Output parameter. Version information.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceInfo_GetVersion(const struct GameDevice_DeviceInfo* deviceInfo,
int32_t* version);
* @brief Obtains the physical address from the device information.
*
* @param deviceInfo Pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @param physicalAddress Output parameter. Double pointer to the physical address.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo or physicalAddress is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceInfo_GetPhysicalAddress(const struct GameDevice_DeviceInfo* deviceInfo,
char** physicalAddress);
* @brief Obtains the device type from the device information.
*
* @param deviceInfo Pointer to the {@link GameDevice_DeviceInfo} instance. The pointer cannot be null.
* @param deviceType Output parameter. Device type.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if deviceInfo is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GameDevice_DeviceInfo_GetDeviceType(const struct GameDevice_DeviceInfo* deviceInfo,
GameDevice_DeviceType* deviceType);
#ifdef __cplusplus
}
#endif
#endif