* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @addtogroup GameController
* @{
*
* @brief Provides APIs for game controller capability.
*
* @since 21
*/
* @file game_pad.h
* @brief Defines APIs for gamepads.
*
* @kit GameControllerKit
* @library libohgame_controller.z.so
* @syscap SystemCapability.Game.GameController
* @since 21
*/
#ifndef GAME_PAD_H
#define GAME_PAD_H
#include <stdint.h>
#include "game_pad_event.h"
#ifdef __cplusplus
extern "C" {
#endif
* @brief Registers a callback for Left Shoulder button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftShoulder_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Left Shoulder button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftShoulder_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Right Shoulder button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightShoulder_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Right Shoulder button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightShoulder_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Left Trigger button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftTrigger_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Left Trigger button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftTrigger_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Left Trigger axis events.
*
* @param inputMonitorCallback Callback function {@link GamePad_AxisInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftTrigger_RegisterAxisInputMonitor(
GamePad_AxisInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Left Trigger axis events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftTrigger_UnregisterAxisInputMonitor(void);
* @brief Registers a callback for Right Trigger button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightTrigger_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Right Trigger button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightTrigger_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Right Trigger axis events.
*
* @param inputMonitorCallback Callback function {@link GamePad_AxisInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightTrigger_RegisterAxisInputMonitor(
GamePad_AxisInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Right Trigger axis events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightTrigger_UnregisterAxisInputMonitor(void);
* @brief Registers a callback for Menu button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonMenu_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Menu button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonMenu_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Home button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonHome_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Home button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonHome_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for A button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonA_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for A button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonA_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for B button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonB_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for B button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonB_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for X button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonX_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for X button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonX_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Y button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonY_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Y button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonY_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for C button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonC_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for C button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonC_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for D-pad Left button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_LeftButton_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for D-pad Left button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_LeftButton_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for D-pad Right button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_RightButton_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for D-pad Right button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_RightButton_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for D-pad Up button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_UpButton_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for D-pad Up button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_UpButton_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for D-pad Down button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_DownButton_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for D-pad Down button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_DownButton_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for D-pad axis events.
*
* @param inputMonitorCallback Callback function {@link GamePad_AxisInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_RegisterAxisInputMonitor(
GamePad_AxisInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for D-pad axis events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_Dpad_UnregisterAxisInputMonitor(void);
* @brief Registers a callback for Left Thumbstick button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftThumbstick_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Left Thumbstick button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftThumbstick_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Left Thumbstick axis events.
*
* @param inputMonitorCallback Callback function {@link GamePad_AxisInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftThumbstick_RegisterAxisInputMonitor(
GamePad_AxisInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Left Thumbstick axis events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_LeftThumbstick_UnregisterAxisInputMonitor(void);
* @brief Registers a callback for Right Thumbstick button events.
*
* @param inputMonitorCallback Callback function {@link GamePad_ButtonInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightThumbstick_RegisterButtonInputMonitor(
GamePad_ButtonInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Right Thumbstick button events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightThumbstick_UnregisterButtonInputMonitor(void);
* @brief Registers a callback for Right Thumbstick axis events.
*
* @param inputMonitorCallback Callback function {@link GamePad_AxisInputMonitorCallback}, which cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if inputMonitorCallback is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightThumbstick_RegisterAxisInputMonitor(
GamePad_AxisInputMonitorCallback inputMonitorCallback);
* @brief Unregisters the callback for Right Thumbstick axis events.
*
* @return Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.
* @since 21
*/
GameController_ErrorCode OH_GamePad_RightThumbstick_UnregisterAxisInputMonitor(void);
#ifdef __cplusplus
}
#endif
#endif