* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @addtogroup GameController
* @{
*
* @brief Provides APIs for game controller capability.
*
* @since 21
*/
* @file game_pad_event.h
* @brief Defines APIs for gamepad events.
*
* @kit GameControllerKit
* @library libohgame_controller.z.so
* @syscap SystemCapability.Game.GameController
* @since 21
*/
#ifndef GAME_PAD_EVENT_H
#define GAME_PAD_EVENT_H
#include <stdint.h>
#include "game_controller_type.h"
#ifdef __cplusplus
extern "C" {
#endif
* @brief Defines source types of gamepad axis events.
*
* @since 21
*/
typedef enum GamePad_AxisSourceType {
* The axis event comes from the directional pad (D-pad).
* @since 21
*/
DPAD = 0,
* The axis event comes from the left thumbstick.
* @since 21
*/
LEFT_THUMBSTICK = 1,
* The axis event comes from the right thumbstick.
* @since 21
*/
RIGHT_THUMBSTICK = 2,
* The axis event comes from the left trigger.
* @since 21
*/
LEFT_TRIGGER = 3,
* The axis event comes from the right trigger.
* @since 21
*/
RIGHT_TRIGGER = 4,
} GamePad_AxisSourceType;
* @brief Defines action types of gamepad button events.
*
* @since 21
*/
typedef enum GamePad_Button_ActionType {
* The button is pressed.
* @since 21
*/
DOWN = 0,
* The button is released.
* @since 21
*/
UP = 1,
} GamePad_Button_ActionType;
* @brief Defines gamepad button events.
*
* @since 21
*/
typedef struct GamePad_ButtonEvent GamePad_ButtonEvent;
* @brief Defines gamepad axis events.
*
* @since 21
*/
typedef struct GamePad_AxisEvent GamePad_AxisEvent;
* @brief Defines pressed buttons.
*
* @since 21
*/
typedef struct GamePad_PressedButton GamePad_PressedButton;
* @brief Defines the callback function used by the button event listener registration API. The callback is triggered
* when a player presses a button.
*
* @param buttonEvent Output parameter. Gamepad button event {@link GamePad_ButtonEvent}.
* @since 21
*/
typedef void(* GamePad_ButtonInputMonitorCallback)(const struct GamePad_ButtonEvent* buttonEvent);
* @brief Defines the callback function used by the axis event listener registration API. The callback is triggered
* when a player operates a joystick.
*
* @param axisEvent Output parameter. Gamepad axis event {@link GamePad_AxisEvent}.
* @since 21
*/
typedef void(* GamePad_AxisInputMonitorCallback)(const struct GamePad_AxisEvent* axisEvent);
* @brief Obtains the device ID from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param deviceId Output parameter. Double pointer to the device ID.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent or deviceId is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonEvent_GetDeviceId(const struct GamePad_ButtonEvent* buttonEvent,
char** deviceId);
* @brief Obtains the button action type from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param actionType Output parameter. Button action type.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonEvent_GetButtonAction(const struct GamePad_ButtonEvent* buttonEvent,
GamePad_Button_ActionType* actionType);
* @brief Obtains the button code from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param code Output parameter. Button code.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonEvent_GetButtonCode(const struct GamePad_ButtonEvent* buttonEvent,
int32_t* code);
* @brief Obtains the button name from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param codeName Output parameter. Double pointer to the button name.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent or codeName is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonEvent_GetButtonCodeName(const struct GamePad_ButtonEvent* buttonEvent,
char** codeName);
* @brief Obtains the number of pressed buttons from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param count Output parameter. Number of buttons.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_PressedButtons_GetCount(const struct GamePad_ButtonEvent* buttonEvent,
int32_t* count);
* @brief Obtains the button information at a specified index from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param index Button index.
* @param pressedButton Output parameter. Double pointer to the pressed button.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent is null, or the index is less than 0
* or greater than or equal to the number of all buttons.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_PressedButtons_GetButtonInfo(const struct GamePad_ButtonEvent* buttonEvent,
const int32_t index,
GamePad_PressedButton** pressedButton);
* @brief Destroys a pressed button instance.
*
* @param pressedButton Double pointer to the {@link GamePad_PressedButton} instance. The pointer cannot be null.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if pressedButton is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_DestroyPressedButton(GamePad_PressedButton** pressedButton);
* @brief Obtains the button code from a pressed button.
*
* @param pressedButton Pointer to the {@link GamePad_PressedButton} instance. The pointer cannot be null.
* @param code Output parameter. Button code.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if pressedButton is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_PressedButton_GetButtonCode(const struct GamePad_PressedButton* pressedButton,
int32_t* code);
* @brief Obtains the button name from a pressed button.
*
* @param pressedButton Pointer to the {@link GamePad_PressedButton} instance. The pointer cannot be null.
* @param codeName Output parameter. Double pointer to the button name.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if pressedButton or codeName is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_PressedButton_GetButtonCodeName(const struct GamePad_PressedButton* pressedButton,
char** codeName);
* @brief Obtains the action time from a button event.
*
* @param buttonEvent Pointer to the {@link GamePad_ButtonEvent} instance. The pointer cannot be null.
* @param actionTime Output parameter. Action time. Unix timestamp, in milliseconds.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if buttonEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_ButtonEvent_GetActionTime(const struct GamePad_ButtonEvent* buttonEvent,
int64_t* actionTime);
* @brief Obtains the device ID from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param deviceId Output parameter. Double pointer to the device ID.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent or deviceId is null.</li>
* <li>Returns {@link GAME_CONTROLLER_NO_MEMORY} if there is no sufficient memory.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetDeviceId(const struct GamePad_AxisEvent* axisEvent,
char** deviceId);
* @brief Obtains the source type of an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisSourceType Output parameter. Source type of the axis event.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetAxisSourceType(const struct GamePad_AxisEvent* axisEvent,
GamePad_AxisSourceType* axisSourceType);
* @brief Obtains the X-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetXAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the Y-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetYAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the Z-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetZAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the RZ-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetRZAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the HatX-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetHatXAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the HatY-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetHatYAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the Brake-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetBrakeAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the Gas-axis value from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param axisValue Output parameter. Axis value. The value range is [-1.0, 1.0].
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetGasAxisValue(const struct GamePad_AxisEvent* axisEvent,
double* axisValue);
* @brief Obtains the action time from an axis event.
*
* @param axisEvent Pointer to the {@link GamePad_AxisEvent} instance. The pointer cannot be null.
* @param actionTime Output parameter. Action time. Unix timestamp, in milliseconds.
* @return <ul><li>Returns {@link GAME_CONTROLLER_SUCCESS} if the execution is successful.</li>
* <li>Returns {@link GAME_CONTROLLER_PARAM_ERROR} if axisEvent is null.</li></ul>
* @since 21
*/
GameController_ErrorCode OH_GamePad_AxisEvent_GetActionTime(const struct GamePad_AxisEvent* axisEvent,
int64_t* actionTime);
#ifdef __cplusplus
}
#endif
#endif