* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* @addtogroup NativeWindow
* @{
*
* @brief Provides the BufferHandle struct for native window.
*
* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
* @since 8
* @version 1.0
*/
* @file buffer_handle.h
*
* @brief Defines the BufferHandle struct for native window.
*
* @kit ArkGraphics2D
* @library libnative_window.so
* @syscap SystemCapability.Graphic.Graphic2D.NativeWindow
* @since 8
* @version 1.0
*/
#ifndef INCLUDE_BUFFER_HANDLE_H
#define INCLUDE_BUFFER_HANDLE_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
* @brief Buffer handle used to transfer and obtain information about the buffer.
* @since 8
*/
typedef struct {
int32_t fd;
int32_t width;
int32_t stride;
int32_t height;
int32_t size;
int32_t format;
uint64_t usage;
void *virAddr;
int32_t key;
uint64_t phyAddr;
uint32_t reserveFds;
uint32_t reserveInts;
int32_t reserve[0];
} BufferHandle;
#ifdef __cplusplus
}
#endif
#endif