Hhuangdongting同步NDK
78759552创建于 2023年10月16日历史提交
#ifndef __gles2_gl2_h_

#define __gles2_gl2_h_ 1



#ifdef __cplusplus

extern "C" {

#endif



/*

** Copyright 2013-2020 The Khronos Group Inc.

** SPDX-License-Identifier: MIT

**

** This header is generated from the Khronos OpenGL / OpenGL ES XML

** API Registry. The current version of the Registry, generator scripts

** used to make the header, and the header can be found at

**   https://github.com/KhronosGroup/OpenGL-Registry

*/



#include <GLES2/gl2platform.h>



#ifndef GL_APIENTRYP

#define GL_APIENTRYP GL_APIENTRY*

#endif



#ifndef GL_GLES_PROTOTYPES

#define GL_GLES_PROTOTYPES 1

#endif



/* Generated on date 20230220 */



/* Generated C header for:

 * API: gles2

 * Profile: common

 * Versions considered: 2\.[0-9]

 * Versions emitted: .*

 * Default extensions included: None

 * Additional extensions included: _nomatch_^

 * Extensions removed: _nomatch_^

 */



#ifndef GL_ES_VERSION_2_0

#define GL_ES_VERSION_2_0 1

#include <KHR/khrplatform.h>

typedef khronos_int8_t GLbyte;

typedef khronos_float_t GLclampf;

typedef khronos_int32_t GLfixed;

typedef khronos_int16_t GLshort;

typedef khronos_uint16_t GLushort;

typedef void GLvoid;

typedef struct __GLsync *GLsync;

typedef khronos_int64_t GLint64;

typedef khronos_uint64_t GLuint64;

typedef unsigned int GLenum;

typedef unsigned int GLuint;

typedef char GLchar;

typedef khronos_float_t GLfloat;

typedef khronos_ssize_t GLsizeiptr;

typedef khronos_intptr_t GLintptr;

typedef unsigned int GLbitfield;

typedef int GLint;

typedef unsigned char GLboolean;

typedef int GLsizei;

typedef khronos_uint8_t GLubyte;

#define GL_DEPTH_BUFFER_BIT               0x00000100

#define GL_STENCIL_BUFFER_BIT             0x00000400

#define GL_COLOR_BUFFER_BIT               0x00004000

#define GL_FALSE                          0

#define GL_TRUE                           1

#define GL_POINTS                         0x0000

#define GL_LINES                          0x0001

#define GL_LINE_LOOP                      0x0002

#define GL_LINE_STRIP                     0x0003

#define GL_TRIANGLES                      0x0004

#define GL_TRIANGLE_STRIP                 0x0005

#define GL_TRIANGLE_FAN                   0x0006

#define GL_ZERO                           0

#define GL_ONE                            1

#define GL_SRC_COLOR                      0x0300

#define GL_ONE_MINUS_SRC_COLOR            0x0301

#define GL_SRC_ALPHA                      0x0302

#define GL_ONE_MINUS_SRC_ALPHA            0x0303

#define GL_DST_ALPHA                      0x0304

#define GL_ONE_MINUS_DST_ALPHA            0x0305

#define GL_DST_COLOR                      0x0306

#define GL_ONE_MINUS_DST_COLOR            0x0307

#define GL_SRC_ALPHA_SATURATE             0x0308

#define GL_FUNC_ADD                       0x8006

#define GL_BLEND_EQUATION                 0x8009

#define GL_BLEND_EQUATION_RGB             0x8009

#define GL_BLEND_EQUATION_ALPHA           0x883D

#define GL_FUNC_SUBTRACT                  0x800A

#define GL_FUNC_REVERSE_SUBTRACT          0x800B

#define GL_BLEND_DST_RGB                  0x80C8

#define GL_BLEND_SRC_RGB                  0x80C9

#define GL_BLEND_DST_ALPHA                0x80CA

#define GL_BLEND_SRC_ALPHA                0x80CB

#define GL_CONSTANT_COLOR                 0x8001

#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002

#define GL_CONSTANT_ALPHA                 0x8003

#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004

#define GL_BLEND_COLOR                    0x8005

#define GL_ARRAY_BUFFER                   0x8892

#define GL_ELEMENT_ARRAY_BUFFER           0x8893

#define GL_ARRAY_BUFFER_BINDING           0x8894

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

#define GL_STREAM_DRAW                    0x88E0

#define GL_STATIC_DRAW                    0x88E4

#define GL_DYNAMIC_DRAW                   0x88E8

#define GL_BUFFER_SIZE                    0x8764

#define GL_BUFFER_USAGE                   0x8765

#define GL_CURRENT_VERTEX_ATTRIB          0x8626

#define GL_FRONT                          0x0404

#define GL_BACK                           0x0405

#define GL_FRONT_AND_BACK                 0x0408

#define GL_TEXTURE_2D                     0x0DE1

#define GL_CULL_FACE                      0x0B44

#define GL_BLEND                          0x0BE2

#define GL_DITHER                         0x0BD0

#define GL_STENCIL_TEST                   0x0B90

#define GL_DEPTH_TEST                     0x0B71

#define GL_SCISSOR_TEST                   0x0C11

#define GL_POLYGON_OFFSET_FILL            0x8037

#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E

#define GL_SAMPLE_COVERAGE                0x80A0

#define GL_NO_ERROR                       0

#define GL_INVALID_ENUM                   0x0500

#define GL_INVALID_VALUE                  0x0501

#define GL_INVALID_OPERATION              0x0502

#define GL_OUT_OF_MEMORY                  0x0505

#define GL_CW                             0x0900

#define GL_CCW                            0x0901

#define GL_LINE_WIDTH                     0x0B21

#define GL_ALIASED_POINT_SIZE_RANGE       0x846D

#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E

#define GL_CULL_FACE_MODE                 0x0B45

#define GL_FRONT_FACE                     0x0B46

#define GL_DEPTH_RANGE                    0x0B70

#define GL_DEPTH_WRITEMASK                0x0B72

#define GL_DEPTH_CLEAR_VALUE              0x0B73

#define GL_DEPTH_FUNC                     0x0B74

#define GL_STENCIL_CLEAR_VALUE            0x0B91

#define GL_STENCIL_FUNC                   0x0B92

#define GL_STENCIL_FAIL                   0x0B94

#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95

#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96

#define GL_STENCIL_REF                    0x0B97

#define GL_STENCIL_VALUE_MASK             0x0B93

#define GL_STENCIL_WRITEMASK              0x0B98

#define GL_STENCIL_BACK_FUNC              0x8800

#define GL_STENCIL_BACK_FAIL              0x8801

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

#define GL_STENCIL_BACK_REF               0x8CA3

#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4

#define GL_STENCIL_BACK_WRITEMASK         0x8CA5

#define GL_VIEWPORT                       0x0BA2

#define GL_SCISSOR_BOX                    0x0C10

#define GL_COLOR_CLEAR_VALUE              0x0C22

#define GL_COLOR_WRITEMASK                0x0C23

#define GL_UNPACK_ALIGNMENT               0x0CF5

#define GL_PACK_ALIGNMENT                 0x0D05

#define GL_MAX_TEXTURE_SIZE               0x0D33

#define GL_MAX_VIEWPORT_DIMS              0x0D3A

#define GL_SUBPIXEL_BITS                  0x0D50

#define GL_RED_BITS                       0x0D52

#define GL_GREEN_BITS                     0x0D53

#define GL_BLUE_BITS                      0x0D54

#define GL_ALPHA_BITS                     0x0D55

#define GL_DEPTH_BITS                     0x0D56

#define GL_STENCIL_BITS                   0x0D57

#define GL_POLYGON_OFFSET_UNITS           0x2A00

#define GL_POLYGON_OFFSET_FACTOR          0x8038

#define GL_TEXTURE_BINDING_2D             0x8069

#define GL_SAMPLE_BUFFERS                 0x80A8

#define GL_SAMPLES                        0x80A9

#define GL_SAMPLE_COVERAGE_VALUE          0x80AA

#define GL_SAMPLE_COVERAGE_INVERT         0x80AB

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2

#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3

#define GL_DONT_CARE                      0x1100

#define GL_FASTEST                        0x1101

#define GL_NICEST                         0x1102

#define GL_GENERATE_MIPMAP_HINT           0x8192

#define GL_BYTE                           0x1400

#define GL_UNSIGNED_BYTE                  0x1401

#define GL_SHORT                          0x1402

#define GL_UNSIGNED_SHORT                 0x1403

#define GL_INT                            0x1404

#define GL_UNSIGNED_INT                   0x1405

#define GL_FLOAT                          0x1406

#define GL_FIXED                          0x140C

#define GL_DEPTH_COMPONENT                0x1902

#define GL_ALPHA                          0x1906

#define GL_RGB                            0x1907

#define GL_RGBA                           0x1908

#define GL_LUMINANCE                      0x1909

#define GL_LUMINANCE_ALPHA                0x190A

#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033

#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034

#define GL_UNSIGNED_SHORT_5_6_5           0x8363

#define GL_FRAGMENT_SHADER                0x8B30

#define GL_VERTEX_SHADER                  0x8B31

#define GL_MAX_VERTEX_ATTRIBS             0x8869

#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB

#define GL_MAX_VARYING_VECTORS            0x8DFC

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C

#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

#define GL_SHADER_TYPE                    0x8B4F

#define GL_DELETE_STATUS                  0x8B80

#define GL_LINK_STATUS                    0x8B82

#define GL_VALIDATE_STATUS                0x8B83

#define GL_ATTACHED_SHADERS               0x8B85

#define GL_ACTIVE_UNIFORMS                0x8B86

#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87

#define GL_ACTIVE_ATTRIBUTES              0x8B89

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A

#define GL_SHADING_LANGUAGE_VERSION       0x8B8C

#define GL_CURRENT_PROGRAM                0x8B8D

#define GL_NEVER                          0x0200

#define GL_LESS                           0x0201

#define GL_EQUAL                          0x0202

#define GL_LEQUAL                         0x0203

#define GL_GREATER                        0x0204

#define GL_NOTEQUAL                       0x0205

#define GL_GEQUAL                         0x0206

#define GL_ALWAYS                         0x0207

#define GL_KEEP                           0x1E00

#define GL_REPLACE                        0x1E01

#define GL_INCR                           0x1E02

#define GL_DECR                           0x1E03

#define GL_INVERT                         0x150A

#define GL_INCR_WRAP                      0x8507

#define GL_DECR_WRAP                      0x8508

#define GL_VENDOR                         0x1F00

#define GL_RENDERER                       0x1F01

#define GL_VERSION                        0x1F02

#define GL_EXTENSIONS                     0x1F03

#define GL_NEAREST                        0x2600

#define GL_LINEAR                         0x2601

#define GL_NEAREST_MIPMAP_NEAREST         0x2700

#define GL_LINEAR_MIPMAP_NEAREST          0x2701

#define GL_NEAREST_MIPMAP_LINEAR          0x2702

#define GL_LINEAR_MIPMAP_LINEAR           0x2703

#define GL_TEXTURE_MAG_FILTER             0x2800

#define GL_TEXTURE_MIN_FILTER             0x2801

#define GL_TEXTURE_WRAP_S                 0x2802

#define GL_TEXTURE_WRAP_T                 0x2803

#define GL_TEXTURE                        0x1702

#define GL_TEXTURE_CUBE_MAP               0x8513

#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C

#define GL_TEXTURE0                       0x84C0

#define GL_TEXTURE1                       0x84C1

#define GL_TEXTURE2                       0x84C2

#define GL_TEXTURE3                       0x84C3

#define GL_TEXTURE4                       0x84C4

#define GL_TEXTURE5                       0x84C5

#define GL_TEXTURE6                       0x84C6

#define GL_TEXTURE7                       0x84C7

#define GL_TEXTURE8                       0x84C8

#define GL_TEXTURE9                       0x84C9

#define GL_TEXTURE10                      0x84CA

#define GL_TEXTURE11                      0x84CB

#define GL_TEXTURE12                      0x84CC

#define GL_TEXTURE13                      0x84CD

#define GL_TEXTURE14                      0x84CE

#define GL_TEXTURE15                      0x84CF

#define GL_TEXTURE16                      0x84D0

#define GL_TEXTURE17                      0x84D1

#define GL_TEXTURE18                      0x84D2

#define GL_TEXTURE19                      0x84D3

#define GL_TEXTURE20                      0x84D4

#define GL_TEXTURE21                      0x84D5

#define GL_TEXTURE22                      0x84D6

#define GL_TEXTURE23                      0x84D7

#define GL_TEXTURE24                      0x84D8

#define GL_TEXTURE25                      0x84D9

#define GL_TEXTURE26                      0x84DA

#define GL_TEXTURE27                      0x84DB

#define GL_TEXTURE28                      0x84DC

#define GL_TEXTURE29                      0x84DD

#define GL_TEXTURE30                      0x84DE

#define GL_TEXTURE31                      0x84DF

#define GL_ACTIVE_TEXTURE                 0x84E0

#define GL_REPEAT                         0x2901

#define GL_CLAMP_TO_EDGE                  0x812F

#define GL_MIRRORED_REPEAT                0x8370

#define GL_FLOAT_VEC2                     0x8B50

#define GL_FLOAT_VEC3                     0x8B51

#define GL_FLOAT_VEC4                     0x8B52

#define GL_INT_VEC2                       0x8B53

#define GL_INT_VEC3                       0x8B54

#define GL_INT_VEC4                       0x8B55

#define GL_BOOL                           0x8B56

#define GL_BOOL_VEC2                      0x8B57

#define GL_BOOL_VEC3                      0x8B58

#define GL_BOOL_VEC4                      0x8B59

#define GL_FLOAT_MAT2                     0x8B5A

#define GL_FLOAT_MAT3                     0x8B5B

#define GL_FLOAT_MAT4                     0x8B5C

#define GL_SAMPLER_2D                     0x8B5E

#define GL_SAMPLER_CUBE                   0x8B60

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622

#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624

#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A

#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F

#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B

#define GL_COMPILE_STATUS                 0x8B81

#define GL_INFO_LOG_LENGTH                0x8B84

#define GL_SHADER_SOURCE_LENGTH           0x8B88

#define GL_SHADER_COMPILER                0x8DFA

#define GL_SHADER_BINARY_FORMATS          0x8DF8

#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9

#define GL_LOW_FLOAT                      0x8DF0

#define GL_MEDIUM_FLOAT                   0x8DF1

#define GL_HIGH_FLOAT                     0x8DF2

#define GL_LOW_INT                        0x8DF3

#define GL_MEDIUM_INT                     0x8DF4

#define GL_HIGH_INT                       0x8DF5

#define GL_FRAMEBUFFER                    0x8D40

#define GL_RENDERBUFFER                   0x8D41

#define GL_RGBA4                          0x8056

#define GL_RGB5_A1                        0x8057

#define GL_RGB565                         0x8D62

#define GL_DEPTH_COMPONENT16              0x81A5

#define GL_STENCIL_INDEX8                 0x8D48

#define GL_RENDERBUFFER_WIDTH             0x8D42

#define GL_RENDERBUFFER_HEIGHT            0x8D43

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

#define GL_RENDERBUFFER_RED_SIZE          0x8D50

#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51

#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52

#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53

#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54

#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3

#define GL_COLOR_ATTACHMENT0              0x8CE0

#define GL_DEPTH_ATTACHMENT               0x8D00

#define GL_STENCIL_ATTACHMENT             0x8D20

#define GL_NONE                           0

#define GL_FRAMEBUFFER_COMPLETE           0x8CD5

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9

#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD

#define GL_FRAMEBUFFER_BINDING            0x8CA6

#define GL_RENDERBUFFER_BINDING           0x8CA7

#define GL_MAX_RENDERBUFFER_SIZE          0x84E8

#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506

typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);

typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);

typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);

typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);

typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);

typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);

typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);

typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);

typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);

typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);

typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);

typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);

typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);

typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);

typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);

typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);

typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);

typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);

typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);

typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);

typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);

typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);

typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);

typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);

typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);

typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);

typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);

typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);

typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);

typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);

typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);

typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);

typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);

typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);

typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);

typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);

typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);

typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);

typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);

typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);

typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);

typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);

typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);

typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);

typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);

typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);

typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);

typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);

typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);

typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);

typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);

typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);

typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);

typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);

typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);

typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);

typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);

typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);

typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);

typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);

typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);

typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);

typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);

typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);

typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);

typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);

typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);

typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);

typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);

typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);

typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);

typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);

typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);

typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);

typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);

typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);

typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);

typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);

typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);

typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);

typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);

typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);

typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);

typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);

typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);

typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);

typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);

typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);

typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);

typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);

typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);

typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);

typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);

typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);

typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);

typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);

typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);

typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);

typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);

typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);

typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);

typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);

typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);

typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);

typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);

typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);

typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);

typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);

typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);

typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);

#if GL_GLES_PROTOTYPES

GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);

GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);

GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);

GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);

GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);

GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);

GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);

GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);

GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);

GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);

GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);

GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);

GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);

GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);

GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);

GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);

GL_APICALL void GL_APIENTRY glClearStencil (GLint s);

GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);

GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);

GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);

GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);

GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);

GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);

GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);

GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);

GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);

GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);

GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);

GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);

GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);

GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);

GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);

GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);

GL_APICALL void GL_APIENTRY glDisable (GLenum cap);

GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);

GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);

GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);

GL_APICALL void GL_APIENTRY glEnable (GLenum cap);

GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);

GL_APICALL void GL_APIENTRY glFinish (void);

GL_APICALL void GL_APIENTRY glFlush (void);

GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);

GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);

GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);

GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);

GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);

GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);

GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);

GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);

GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);

GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);

GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);

GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);

GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);

GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);

GL_APICALL GLenum GL_APIENTRY glGetError (void);

GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);

GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);

GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);

GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);

GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);

GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);

GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);

GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);

GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);

GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);

GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);

GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);

GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);

GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);

GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);

GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);

GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);

GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);

GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);

GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);

GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);

GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);

GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);

GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);

GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);

GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);

GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);

GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);

GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);

GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);

GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);

GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);

GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);

GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);

GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);

GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);

GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);

GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);

GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);

GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);

GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);

GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);

GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);

GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);

GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);

GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);

GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);

GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);

GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);

GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);

GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);

GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);

GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);

GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);

GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);

GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);

GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);

GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);

GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);

GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);

GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);

GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);

GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);

GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);

GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);

GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);

GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);

GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);

GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);

GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);

GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);

GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);

GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);

GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

#endif

#endif /* GL_ES_VERSION_2_0 */



#ifdef __cplusplus

}

#endif



#endif