================ bpftool-gen


tool for BPF code-generation

:Manual section: 8

SYNOPSIS

**bpftool** [*OPTIONS*] **gen** *COMMAND*

*OPTIONS* := { { **-j** | **--json** } [{ **-p** | **--pretty** }] }

*COMMAND* := { **skeleton** | **help** }

GEN COMMANDS

| bpftool gen skeleton FILE | bpftool gen help

DESCRIPTION

**bpftool gen skeleton** *FILE*
	  Generate BPF skeleton C header file for a given *FILE*.

	  BPF skeleton is an alternative interface to existing libbpf
	  APIs for working with BPF objects. Skeleton code is intended
	  to significantly shorten and simplify code to load and work
	  with BPF programs from userspace side. Generated code is
	  tailored to specific input BPF object *FILE*, reflecting its
	  structure by listing out available maps, program, variables,
	  etc. Skeleton eliminates the need to lookup mentioned
	  components by name. Instead, if skeleton instantiation
	  succeeds, they are populated in skeleton structure as valid
	  libbpf types (e.g., **struct bpf_map** pointer) and can be
	  passed to existing generic libbpf APIs.

	  In addition to simple and reliable access to maps and
	  programs, skeleton provides a storage for BPF links (**struct
	  bpf_link**) for each BPF program within BPF object. When
	  requested, supported BPF programs will be automatically
	  attached and resulting BPF links stored for further use by
	  user in pre-allocated fields in skeleton struct. For BPF
	  programs that can't be automatically attached by libbpf,
	  user can attach them manually, but store resulting BPF link
	  in per-program link field. All such set up links will be
	  automatically destroyed on BPF skeleton destruction. This
	  eliminates the need for users to manage links manually and
	  rely on libbpf support to detach programs and free up
	  resources.

	  Another facility provided by BPF skeleton is an interface to
	  global variables of all supported kinds: mutable, read-only,
	  as well as extern ones. This interface allows to pre-setup
	  initial values of variables before BPF object is loaded and
	  verified by kernel. For non-read-only variables, the same
	  interface can be used to fetch values of global variables on
	  userspace side, even if they are modified by BPF code.

	  During skeleton generation, contents of source BPF object
	  *FILE* is embedded within generated code and is thus not
	  necessary to keep around. This ensures skeleton and BPF
	  object file are matching 1-to-1 and always stay in sync.
	  Generated code is dual-licensed under LGPL-2.1 and
	  BSD-2-Clause licenses.

	  It is a design goal and guarantee that skeleton interfaces
	  are interoperable with generic libbpf APIs. User should
	  always be able to use skeleton API to create and load BPF
	  object, and later use libbpf APIs to keep working with
	  specific maps, programs, etc.

	  As part of skeleton, few custom functions are generated.
	  Each of them is prefixed with object name, derived from
	  object file name. I.e., if BPF object file name is
	  **example.o**, BPF object name will be **example**. The
	  following custom functions are provided in such case:

	  - **example__open** and **example__open_opts**.
	    These functions are used to instantiate skeleton. It
	    corresponds to libbpf's **bpf_object__open**\ () API.
	    **_opts** variants accepts extra **bpf_object_open_opts**
	    options.

	  - **example__load**.
	    This function creates maps, loads and verifies BPF
	    programs, initializes global data maps. It corresponds to
	    libppf's **bpf_object__load**\ () API.

	  - **example__open_and_load** combines **example__open** and
	    **example__load** invocations in one commonly used
	    operation.

	  - **example__attach** and **example__detach**
	    This pair of functions allow to attach and detach,
	    correspondingly, already loaded BPF object. Only BPF
	    programs of types supported by libbpf for auto-attachment
	    will be auto-attached and their corresponding BPF links
	    instantiated. For other BPF programs, user can manually
	    create a BPF link and assign it to corresponding fields in
	    skeleton struct. **example__detach** will detach both
	    links created automatically, as well as those populated by
	    user manually.

	  - **example__destroy**
	    Detach and unload BPF programs, free up all the resources
	    used by skeleton and BPF object.

	  If BPF object has global variables, corresponding structs
	  with memory layout corresponding to global data data section
	  layout will be created. Currently supported ones are: *.data*,
	  *.bss*, *.rodata*, and *.kconfig* structs/data sections.
	  These data sections/structs can be used to set up initial
	  values of variables, if set before **example__load**.
	  Afterwards, if target kernel supports memory-mapped BPF
	  arrays, same structs can be used to fetch and update
	  (non-read-only) data from userspace, with same simplicity
	  as for BPF side.

**bpftool gen help**
	  Print short help message.

OPTIONS

.. include:: common_options.rst

EXAMPLES

$ cat example.c

::

#include <stdbool.h> #include <linux/ptrace.h> #include <linux/bpf.h> #include "bpf_helpers.h"

const volatile int param1 = 42; bool global_flag = true; struct { int x; } data = {};

struct { __uint(type, BPF_MAP_TYPE_HASH); __uint(max_entries, 128); __type(key, int); __type(value, long); } my_map SEC(".maps");

SEC("raw_tp/sys_enter") int handle_sys_enter(struct pt_regs *ctx) { static long my_static_var; if (global_flag) my_static_var++; else data.x += param1; return 0; }

SEC("raw_tp/sys_exit") int handle_sys_exit(struct pt_regs *ctx) { int zero = 0; bpf_map_lookup_elem(&my_map, &zero); return 0; }

This is example BPF application with two BPF programs and a mix of BPF maps and global variables.

$ bpftool gen skeleton example.o

::

/* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */

/* THIS FILE IS AUTOGENERATED! */ #ifndef EXAMPLE_SKEL_H #define EXAMPLE_SKEL_H

#include <stdlib.h> #include <bpf/libbpf.h>

struct example { struct bpf_object_skeleton *skeleton; struct bpf_object *obj; struct { struct bpf_map *rodata; struct bpf_map *data; struct bpf_map *bss; struct bpf_map *my_map; } maps; struct { struct bpf_program *handle_sys_enter; struct bpf_program *handle_sys_exit; } progs; struct { struct bpf_link *handle_sys_enter; struct bpf_link *handle_sys_exit; } links; struct example__bss { struct { int x; } data; } *bss; struct example__data { _Bool global_flag; long int handle_sys_enter_my_static_var; } *data; struct example__rodata { int param1; } *rodata; };

static void example__destroy(struct example *obj); static inline struct example *example__open_opts( const struct bpf_object_open_opts *opts); static inline struct example *example__open(); static inline int example__load(struct example *obj); static inline struct example *example__open_and_load(); static inline int example__attach(struct example *obj); static inline void example__detach(struct example *obj);

#endif /* EXAMPLE_SKEL_H */

$ cat example_user.c

::

#include "example.skel.h"

int main() { struct example *skel; int err = 0;

skel = example__open();
if (!skel)
	goto cleanup;

skel->rodata->param1 = 128;

err = example__load(skel);
if (err)
	goto cleanup;

err = example__attach(skel);
if (err)
	goto cleanup;

/* all libbpf APIs are usable */
printf("my_map name: %s\n", bpf_map__name(skel->maps.my_map));
printf("sys_enter prog FD: %d\n",
       bpf_program__fd(skel->progs.handle_sys_enter));

/* detach and re-attach sys_exit program */
bpf_link__destroy(skel->links.handle_sys_exit);
skel->links.handle_sys_exit =
	bpf_program__attach(skel->progs.handle_sys_exit);

printf("my_static_var: %ld\n",
       skel->bss->handle_sys_enter_my_static_var);

cleanup: example__destroy(skel); return err; }

# ./example_user

::

my_map name: my_map sys_enter prog FD: 8 my_static_var: 7

This is a stripped-out version of skeleton generated for above example code.