* Copyright (c) 2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CALLBACK_HANDLER_H
#define CALLBACK_HANDLER_H
#include <cinttypes>
#include <memory>
namespace OHOS {
namespace AudioStandard {
class IHandler {
public:
virtual ~IHandler() = default;
virtual void OnHandle(uint32_t code, int64_t data) = 0;
};
class CallbackHandler {
public:
virtual ~CallbackHandler() = default;
static std::shared_ptr<CallbackHandler> GetInstance(std::shared_ptr<IHandler> iHandler,
const std::string &handlerName, bool isNewThread = true);
virtual void SendCallbackEvent(uint32_t code, int64_t data) = 0;
virtual void SendCallbackEvent(uint32_t eventCode, int64_t data, int64_t delayTime) = 0;
virtual void ReleaseEventRunner() = 0;
};
}
}
#endif