/*

 * Copyright (c) 2023 Huawei Device Co., Ltd.

 * Licensed under the Apache License, Version 2.0 (the "License");

 * you may not use this file except in compliance with the License.

 * You may obtain a copy of the License at

 *

 *     http://www.apache.org/licenses/LICENSE-2.0

 *

 * Unless required by applicable law or agreed to in writing, software

 * distributed under the License is distributed on an "AS IS" BASIS,

 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

 * See the License for the specific language governing permissions and

 * limitations under the License.

 */



#ifndef CALLBACK_HANDLER_H

#define CALLBACK_HANDLER_H



#include <cinttypes>

#include <memory>



namespace OHOS {

namespace AudioStandard {



class IHandler {

public:

    virtual ~IHandler() = default;

    virtual void OnHandle(uint32_t code, int64_t data) = 0;

};



class CallbackHandler {

public:

    virtual ~CallbackHandler() = default;

    static std::shared_ptr<CallbackHandler> GetInstance(std::shared_ptr<IHandler> iHandler,

        const std::string &handlerName, bool isNewThread = true);



    virtual void SendCallbackEvent(uint32_t code, int64_t data) = 0;

    virtual void SendCallbackEvent(uint32_t eventCode, int64_t data, int64_t delayTime) = 0;



    virtual void ReleaseEventRunner() = 0;

};

} // namespace AudioStandard

} // namespace OHOS

#endif // CALLBACK_HANDLER_H