* Copyright (c) 2021-2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef HISTREAMER_PLUGIN_INTF_AUDIO_SINK_PLUGIN_H
#define HISTREAMER_PLUGIN_INTF_AUDIO_SINK_PLUGIN_H
#include "buffer/avbuffer.h"
#include "filter/filter.h"
#include "plugin/plugin_caps.h"
#include "plugin/plugin_base.h"
#include "plugin/plugin_definition.h"
#include "audio_info.h"
namespace OHOS {
namespace Media {
namespace Plugins {
class AudioSinkDataCallback {
public:
virtual ~AudioSinkDataCallback() = default;
virtual void OnWriteData(int32_t size, bool isAudioVivid) = 0;
virtual void OnFirstFrameWriting() = 0;
};
* @brief Audio Sink Plugin.
*
* Component that receives media streams.
*
* @since 1.0
* @version 1.0
*/
struct AudioSinkPlugin : public Plugins::PluginBase {
explicit AudioSinkPlugin(std::string name): PluginBase(std::move(name)) {}
* @brief Get the mute operation set for the audio.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param mute Indicates the mute operation set for the audio.
* Value true means that the audio is muted, and false means the opposite.
* @return Execution status return
* @retval OK: Plugin GetMute succeeded.
*/
virtual Status GetMute(bool& mute) = 0;
* @brief Set the mute operation for the audio.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param mute Indicates the mute operation set for the audio.
* Value true means that the audio is muted, and false means the opposite.
* @return Execution status return
* @retval OK: Plugin SetMute succeeded.
*/
virtual Status SetMute(bool mute) = 0;
* @brief Get the audio volume.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param volume Indicates the volume to set. The value ranges from 0.0 to 1.0.
* @return Execution status return
* @retval OK: Plugin GetVolume succeeded.
*/
virtual Status GetVolume(float& volume) = 0;
* @brief Set the audio volume.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param volume Indicates the volume to set. The value ranges from 0.0 to 1.0.
* @return Execution status return
* @retval OK: Plugin SetVolume succeeded.
* @retval ERROR_INVALID_DATA: The value is not in the valid range.
*/
virtual Status SetVolume(float volume) = 0;
virtual Status SetVolumeMode(int32_t mode) = 0;
* @brief Get the current audio rendering speed.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param speed Indicates the pointer to the current rendering speed to obtain.
* @return Execution status return
* @retval OK: Plugin GetSpeed succeeded.
*/
virtual Status GetSpeed(float& speed) = 0;
* @brief Set the audio rendering speed.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param speed speed Indicates the pointer to the current rendering speed to obtain.
* @return Execution status return
* @retval OK: Plugin SetSpeed succeeded.
* @retval ERROR_INVALID_DATA: The value is not in the valid range.
*/
virtual Status SetSpeed(float speed) = 0;
* @brief Get the audioeffect mode.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param effectMode speed Indicates the pointer to the current audioeffect mode to obtain.
* @return Execution status return
* @retval OK: Plugin GetAudioEffectMode succeeded.
* @retval ERROR_INVALID_DATA: The value is not in the valid range.
*/
virtual Status GetAudioEffectMode(int32_t &effectMode) = 0;
* @brief Set the audio audioeffect mode.
*
* This function can be called in any state except DESTROYED and INVALID.
*
* @param effectMode speed Indicates the pointer to the current audioeffect mode to obtain.
* @return Execution status return
* @retval OK: Plugin SetAudioEffectMode succeeded.
* @retval ERROR_INVALID_DATA: The value is not in the valid range.
*/
virtual Status SetAudioEffectMode(int32_t effectMode) = 0;
* @brief Pauses audio rendering
*
* The function is valid only in the RUNNING state. If the pause is successful,
* the plugin enters the PAUSED state.
*
* @return Execution status return
* @retval OK: Plugin Pause succeeded.
*/
virtual Status Pause() = 0;
* @brief Pauses audio rendering without clear device lists
*
* The function is valid only in the RUNNING state. If the pause is successful,
* the plugin enters the PAUSED state.
*
* @return Execution status return
* @retval OK: Plugin Pause succeeded.
*/
virtual Status PauseTransitent() = 0;
* @brief Resumes audio rendering
*
* The function is valid only in the PAUSED state. If the resume is successful,
* the plugin enters the RUNNING state.
*
* @return Execution status return
* @retval OK: Plugin Resume succeeded.
*/
virtual Status Resume() = 0;
* @brief Get the estimated latency of the audio device driver.
*
* The function is valid only in the after PREPARED state.
*
* @param hstTime latency times based on {@link HST_TIME_BASE}.
* @return Execution status return
* @retval OK: Plugin GetLatency succeeded.
*/
virtual Status GetLatency(uint64_t& hstTime) = 0;
* @brief Get the audio frame size, that is, the length (in bytes) of a frame.
*
* The function is valid only in the RUNNING state.
*
* @param size size Indicates the pointer to the audio frame size (in bytes).
* @return Execution status return
* @retval OK: Plugin GetFrameSize succeeded.
*/
virtual Status GetFrameSize(size_t& size) = 0;
* @brief Get the number of audio frames in the audio buffer.
*
* The function is valid only in the RUNNING state.
*
* @param count Indicates the pointer to the number of audio frames in the audio buffer.
* @return Execution status return
* @retval OK: Plugin GetFrameCount succeeded.
*/
virtual Status GetFrameCount(uint32_t& count) = 0;
* @brief Writes a frame of output data into the audio driver for rendering.
*
* The function is valid only in the RUNNING state.
*
* @param input Indicates the pointer to the frame to write.
* @return Execution status return
* @retval OK: Plugin Write succeeded.
*/
virtual Status Write(const std::shared_ptr<AVBuffer>& input) = 0;
* @brief Flushes data in the audio buffer.
*
* The function is valid only in after RUNNING state.
*
* @return Execution status return
* @retval OK: Plugin Flush succeeded.
*/
virtual Status Flush() = 0;
* @brief Drain data to make sure all the data processed.
*
* The function is valid only in RUNNING state.
*
* @return Execution status return
* @retval OK: Plugin Drain succeeded.
*/
virtual Status Drain() = 0;
virtual int64_t GetPlayedOutDurationUs(int64_t nowUs) = 0;
virtual Status GetFramePosition(int32_t &framePosition) = 0;
virtual void SetEventReceiver(const std::shared_ptr<Pipeline::EventReceiver>& receiver) = 0;
virtual int32_t SetVolumeWithRamp(float targetVolume, int32_t duration) = 0;
virtual Status SetMuted(bool isMuted) = 0;
virtual void SetInterruptState(bool isInterruptNeeded) {}
virtual AudioSampleFormat GetSampleFormat()
{
return INVALID_WIDTH;
}
* @brief Get time consuming of writing buffer, unit is ms
*
* The function is valid only in after RUNNING state.
*
* @return Time consuming of writing buffer, unit is ms
*/
virtual int64_t GetWriteDurationMs() { return 0; };
virtual bool IsOffloading() { return false; }
virtual Status SetRequestDataCallback(const std::shared_ptr<AudioSinkDataCallback> &callback) = 0;
virtual bool GetAudioPosition(timespec &time, uint32_t &framePosition) = 0;
virtual void Freeze()
{
return;
}
virtual void UnFreeze()
{
return;
}
virtual Status MuteAudioBuffer(uint8_t *addr, size_t offset, size_t length)
{
(void)addr;
(void)offset;
(void)length;
return Status::OK;
}
virtual Status GetBufferDesc(AudioStandard::BufferDesc &bufDesc) = 0;
virtual Status EnqueueBufferDesc(const AudioStandard::BufferDesc &bufDesc) = 0;
virtual bool IsFormatSupported(const std::shared_ptr<Meta> &meta) = 0;
virtual Status SetAudioHapticsSyncId(int32_t syncId) = 0;
virtual Status SetLoudnessGain(float loudnessGain)
{
(void)loudnessGain;
return Status::OK;
}
virtual void SetAudioPassFlag(bool isAudioPass)
{
(void)isAudioPass;
return;
}
virtual void SetResponseCallback(bool isNeedResponseCallback)
{
(void)isNeedResponseCallback;
}
virtual bool IsNeedResponseCallback()
{
return true;
}
};
#define AUDIO_SINK_API_VERSION_MAJOR (1)
#define AUDIO_SINK_API_VERSION_MINOR (0)
#define AUDIO_SINK_API_VERSION MAKE_VERSION(AUDIO_SINK_API_VERSION_MAJOR, AUDIO_SINK_API_VERSION_MINOR)
* @brief Describes the audio sink plugin information.
*
* @since 1.0
* @version 1.0
*/
struct AudioSinkPluginDef : public Plugins::PluginDefBase {
AudioSinkPluginDef()
{
apiVersion = AUDIO_SINK_API_VERSION;
pluginType = Plugins::PluginType::AUDIO_SINK;
}
};
}
}
}
#endif