| refactor egl scale Signed-off-by: zhangqiang183 <zhangqiang183@huawei.com> Co-Authored-By: Agent | 4 个月前 |
| add unittests for egl_image. Change-Id: Iab79c48b10ff2789613d85f18d24685eafc3398e Signed-off-by: xxfeng_hw <yuxiaofeng8@huawei.com> | 2 年前 |
| refactor egl scale Signed-off-by: zhangqiang183 <zhangqiang183@huawei.com> Co-Authored-By: Agent | 4 个月前 |
| add pixelmap gpu_translate&gpu_astc_encode Signed-off-by: yaozhupeng <yaozhupeng@huawei.com> | 10 个月前 |
| fix(egl_image): enforce explicit shader cleanup Keep Shader destruction GL-free, release complete resources through explicit Clear calls, and close BuildShader failure paths under the warm-up context. Signed-off-by: yaozhupeng <yaozhupeng@huawei.com> Co-Authored-By: Agent AI[0%] Human Fixed[0%] Human[100%] AI Adopted[0%] | 2 天前 |
| fix gl resize Signed-off-by: yaozhupeng <yaozhupeng@huawei.com> Co-Authored-By: Agent | 3 个月前 |
| refactor egl scale Signed-off-by: zhangqiang183 <zhangqiang183@huawei.com> Co-Authored-By: Agent | 4 个月前 |
| fix(egl_image): enforce explicit shader cleanup Keep Shader destruction GL-free, release complete resources through explicit Clear calls, and close BuildShader failure paths under the warm-up context. Signed-off-by: yaozhupeng <yaozhupeng@huawei.com> Co-Authored-By: Agent AI[0%] Human Fixed[0%] Human[100%] AI Adopted[0%] | 2 天前 |
| refactor egl scale Signed-off-by: zhangqiang183 <zhangqiang183@huawei.com> Co-Authored-By: Agent | 4 个月前 |
| refactor egl scale Signed-off-by: zhangqiang183 <zhangqiang183@huawei.com> Co-Authored-By: Agent | 4 个月前 |
| refactor egl scale Signed-off-by: zhangqiang183 <zhangqiang183@huawei.com> Co-Authored-By: Agent | 4 个月前 |
| use new skia by m133 Signed-off-by: baosiyuan <baosiyuan@huawei.com> Change-Id: I9083e07b22bc5a1cfe0d33b77de82d0d9195517f | 1 年前 |