* Copyright (c) 2023-2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef I_COOPERATE_STATE_H
#define I_COOPERATE_STATE_H
#include "cooperate_context.h"
namespace OHOS {
namespace Msdp {
namespace DeviceStatus {
namespace Cooperate {
class IStateMachine {
public:
IStateMachine() = default;
virtual ~IStateMachine() = default;
virtual void TransiteTo(Context &context, CooperateState state) = 0;
};
class ICooperateState {
public:
ICooperateState(IStateMachine &parent) : parent_(parent) { }
virtual ~ICooperateState() = default;
virtual void OnEvent(Context &context, const CooperateEvent &event) = 0;
virtual void OnEnterState(Context &context) = 0;
virtual void OnLeaveState(Context &context) = 0;
protected:
class ICooperateStep {
public:
ICooperateStep(ICooperateState &parent, std::shared_ptr<ICooperateStep> prev);
virtual ~ICooperateStep() = default;
virtual void OnEvent(Context &context, const CooperateEvent &event);
virtual void OnProgress(Context &context, const CooperateEvent &event) = 0;
virtual void OnReset(Context &context, const CooperateEvent &event) = 0;
void SetNext(std::shared_ptr<ICooperateStep> next);
protected:
void AddHandler(CooperateEventType event, std::function<void(Context &, const CooperateEvent &)> handler)
{
handlers_.emplace(event, handler);
}
void TransiteTo(Context &context, CooperateState state);
void Switch(std::shared_ptr<ICooperateStep> step);
void Proceed(Context &context, const CooperateEvent &event);
void Reset(Context &context, const CooperateEvent &event);
ICooperateState &parent_;
std::shared_ptr<ICooperateStep> prev_ { nullptr };
std::shared_ptr<ICooperateStep> next_ { nullptr };
std::map<CooperateEventType, std::function<void(Context &, const CooperateEvent &)>> handlers_;
};
class Process final {
public:
Process() = default;
~Process() = default;
std::string Peer() const;
int32_t StartDeviceId() const;
bool IsPeer(const std::string &networkId) const;
void StartCooperate(Context &context, const StartCooperateEvent &event);
void RemoteStart(Context &context, const DSoftbusStartCooperate &event);
void RelayCooperate(Context &context, const DSoftbusRelayCooperate &event);
private:
std::string remoteNetworkId_;
int32_t startDeviceId_ { -1 };
};
void TransiteTo(Context &context, CooperateState state);
void Switch(std::shared_ptr<ICooperateStep> step);
IStateMachine &parent_;
std::shared_ptr<ICooperateStep> current_ { nullptr };
Process process_;
};
}
}
}
}
#endif