| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
fix Signed-off-by: wanghao505 <wanghao505@huawei.com> Change-Id: I0dfb940fcdef71d36ca15efe263c2f968c9193bb | 1 年前 | |
Signed-off-by:xueyuanzhao<zhaoxueyuan@huawei.com> Change-Id: Ifc2886d5db9782919b33fd1b8b708dc1fd7f3e2d Signed-off-by: xueyuanzhao <zhaoxueyuan@huawei.com> | 3 个月前 | |
输入设备增强 Signed-off-by: s30055920 <suli28@huawei.com> | 8 个月前 | |
perf: optimize string concatenation performance - Replace str + str with str += to avoid temporary objects - Optimize string concatenation in 26 files across multiple modules - Reduce unnecessary memory allocations and copies Fixes #7134 Co-Authored-By: Agent Signed-off-by: athends <huwanyong1@huawei.com> | 4 个月前 | |
feat: add inputDevice.bindToDisplay API for binding input devices to displays Add the bindToDisplay API that allows system applications to bind external input devices (USB/Bluetooth) to specific displays. The bound device's events (key and pointer) are routed to the target display. Also improve error codes for SetDisplayBind to return specific codes for display-not-found, device-not-found, and unsupported-device scenarios. The displayId parameter uses int (i32) to match the underlying IPC type. Event dispatch binding is applied via a common ApplyBoundDisplayId function called at each device entry point (mouse/touchpad/joystick/keyboard) before displayId is used for business logic, associating events with the display group of the bound display. Co-Authored-By: Agent 🤖 AI[14%] 🔧 Human Fixed[0%] 🧑 Human[86%] 👌 AI Adopted[100%] Change-Id: I65239653d5a4611fd949587f60b58d3e48f13cc7 Signed-off-by: xueyuanzhao <zhaoxueyuan@huawei.com> Signed-off-by: zhaoxueyuan <zhaoxueyuan@huawei.com> | 1 天前 | |
增加提笔落笔键值 Signed-off-by: swtyxy <1905390725@qq.com> | 11 天前 | |
fix: fix compilation errors and remove Chinese comments 1. Fix trigger_event_dispatcher.h: - Add missing #include "key_option.h" for KeyOption type 2. Fix trigger_event_dispatcher.cpp: - Fix GetKeyItems() API call (no parameter, returns vector) - Replace item.GetAction() with item.IsPressed() (correct KeyItem API) - Replace magic number action==0 with KeyEvent::KEY_ACTION_DOWN 3. Fix NAPI BUILD.gn: - Add service/event_handler/include to include_dirs - Add trigger_event_dispatcher.cpp to sources 4. Remove all Chinese comments from new code files: - trigger_event_dispatcher.h/cpp - js_register_module.h/cpp - key_option.h/cpp 5. Fix UT test: - Replace SetAction() with SetPressed() (correct KeyItem API) Signed-off-by: JustinHu <gchenghu@126.com> Co-Authored-By: Agent | 3 个月前 | |
Increase the UID of the injector Co-Authored-By: Agent Signed-off-by: z-hf <zhanghaifeng45@h-partners.com> | 2 个月前 | |
pointer verification Signed-off-by: shangguodong <shangguodong4@h-partners.com> | 7 个月前 |
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