#ifndef CEPH_CRUSH_CRUSH_H
#define CEPH_CRUSH_CRUSH_H
#ifdef __KERNEL__
# include <linux/types.h>
#else
# include "crush_compat.h"
#endif
* CRUSH is a pseudo-random data distribution algorithm that
* efficiently distributes input values (typically, data objects)
* across a heterogeneous, structured storage cluster.
*
* The algorithm was originally described in detail in this paper
* (although the algorithm has evolved somewhat since then):
*
* http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
*
* LGPL2
*/
#define CRUSH_MAGIC 0x00010000ul
#define CRUSH_MAX_DEPTH 10
#define CRUSH_MAX_RULESET (1<<8)
#define CRUSH_MAX_RULES CRUSH_MAX_RULESET
#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)
#define CRUSH_ITEM_UNDEF 0x7ffffffe
#define CRUSH_ITEM_NONE 0x7fffffff
* CRUSH uses user-defined "rules" to describe how inputs should be
* mapped to devices. A rule consists of sequence of steps to perform
* to generate the set of output devices.
*/
struct crush_rule_step {
__u32 op;
__s32 arg1;
__s32 arg2;
};
enum {
CRUSH_RULE_NOOP = 0,
CRUSH_RULE_TAKE = 1,
CRUSH_RULE_CHOOSE_FIRSTN = 2,
CRUSH_RULE_CHOOSE_INDEP = 3,
CRUSH_RULE_EMIT = 4,
CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
CRUSH_RULE_CHOOSELEAF_INDEP = 7,
CRUSH_RULE_SET_CHOOSE_TRIES = 8,
CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9,
CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12
};
* for specifying choose num (arg1) relative to the max parameter
* passed to do_rule
*/
#define CRUSH_CHOOSE_N 0
#define CRUSH_CHOOSE_N_MINUS(x) (-(x))
* The rule mask is used to describe what the rule is intended for.
* Given a ruleset and size of output set, we search through the
* rule list for a matching rule_mask.
*/
struct crush_rule_mask {
__u8 ruleset;
__u8 type;
__u8 min_size;
__u8 max_size;
};
struct crush_rule {
__u32 len;
struct crush_rule_mask mask;
struct crush_rule_step steps[0];
};
#define crush_rule_size(len) (sizeof(struct crush_rule) + \
(len)*sizeof(struct crush_rule_step))
* A bucket is a named container of other items (either devices or
* other buckets). Items within a bucket are chosen using one of a
* few different algorithms. The table summarizes how the speed of
* each option measures up against mapping stability when items are
* added or removed.
*
* Bucket Alg Speed Additions Removals
* ------------------------------------------------
* uniform O(1) poor poor
* list O(n) optimal poor
* tree O(log n) good good
* straw O(n) better better
* straw2 O(n) optimal optimal
*/
enum {
CRUSH_BUCKET_UNIFORM = 1,
CRUSH_BUCKET_LIST = 2,
CRUSH_BUCKET_TREE = 3,
CRUSH_BUCKET_STRAW = 4,
CRUSH_BUCKET_STRAW2 = 5,
};
extern const char *crush_bucket_alg_name(int alg);
* although tree was a legacy algorithm, it has been buggy, so
* exclude it.
*/
#define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS ( \
(1 << CRUSH_BUCKET_UNIFORM) | \
(1 << CRUSH_BUCKET_LIST) | \
(1 << CRUSH_BUCKET_STRAW))
struct crush_bucket {
__s32 id;
__u16 type;
__u8 alg;
__u8 hash;
__u32 weight;
__u32 size;
__s32 *items;
* cached random permutation: used for uniform bucket and for
* the linear search fallback for the other bucket types.
*/
__u32 perm_x;
__u32 perm_n;
__u32 *perm;
};
struct crush_bucket_uniform {
struct crush_bucket h;
__u32 item_weight;
};
struct crush_bucket_list {
struct crush_bucket h;
__u32 *item_weights;
__u32 *sum_weights;
of weights 0..i, inclusive */
};
struct crush_bucket_tree {
struct crush_bucket h;
actual items */
__u8 num_nodes;
__u32 *node_weights;
};
struct crush_bucket_straw {
struct crush_bucket h;
__u32 *item_weights;
__u32 *straws;
};
struct crush_bucket_straw2 {
struct crush_bucket h;
__u32 *item_weights;
};
* CRUSH map includes all buckets, rules, etc.
*/
struct crush_map {
struct crush_bucket **buckets;
struct crush_rule **rules;
__s32 max_buckets;
__u32 max_rules;
__s32 max_devices;
__u32 choose_local_tries;
* re-descent */
__u32 choose_local_fallback_tries;
__u32 choose_total_tries;
* reject retry outer descent. Note that this does *not*
* apply to a collision: in that case we will retry as we used
* to. */
__u32 chooseleaf_descend_once;
* bits. a value of 1 is best for new clusters. for legacy clusters
* that want to limit reshuffling, a value of 3 or 4 will make the
* mappings line up a bit better with previous mappings. */
__u8 chooseleaf_vary_r;
#ifndef __KERNEL__
* version 0 (original) of straw_calc has various flaws. version 1
* fixes a few of them.
*/
__u8 straw_calc_version;
* allowed bucket algs is a bitmask, here the bit positions
* are CRUSH_BUCKET_*. note that these are *bits* and
* CRUSH_BUCKET_* values are not, so we need to or together (1
* << CRUSH_BUCKET_WHATEVER). The 0th bit is not used to
* minimize confusion (bucket type values start at 1).
*/
__u32 allowed_bucket_algs;
__u32 *choose_tries;
#endif
};
extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos);
extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b);
extern void crush_destroy_bucket_list(struct crush_bucket_list *b);
extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b);
extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b);
extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b);
extern void crush_destroy_bucket(struct crush_bucket *b);
extern void crush_destroy_rule(struct crush_rule *r);
extern void crush_destroy(struct crush_map *map);
static inline int crush_calc_tree_node(int i)
{
return ((i+1) << 1)-1;
}
#endif