#ifndef foosimplehfoo
#define foosimplehfoo
This file is part of PulseAudio.
Copyright 2004-2006 Lennart Poettering
Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of the License,
or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
***/
#include <sys/types.h>
#include <pulse/sample.h>
#include <pulse/channelmap.h>
#include <pulse/def.h>
#include <pulse/cdecl.h>
#include <pulse/version.h>
*
* \section overv_sec Overview
*
* The simple API is designed for applications with very basic sound
* playback or capture needs. It can only support a single stream per
* connection and has no support for handling of complex features like
* events, channel mappings and volume control. It is, however, very simple
* to use and quite sufficient for many programs.
*
* \section conn_sec Connecting
*
* The first step before using the sound system is to connect to the
* server. This is normally done this way:
*
* \code
* pa_simple *s;
* pa_sample_spec ss;
*
* ss.format = PA_SAMPLE_S16NE;
* ss.channels = 2;
* ss.rate = 44100;
*
* s = pa_simple_new(NULL, // Use the default server.
* "Fooapp", // Our application's name.
* PA_STREAM_PLAYBACK,
* NULL, // Use the default device.
* "Music", // Description of our stream.
* &ss, // Our sample format.
* NULL, // Use default channel map
* NULL, // Use default buffering attributes.
* NULL, // Ignore error code.
* );
* \endcode
*
* At this point a connected object is returned, or NULL if there was a
* problem connecting.
*
* \section transfer_sec Transferring data
*
* Once the connection is established to the server, data can start flowing.
* Using the connection is very similar to the normal read() and write()
* system calls. The main difference is that they're called pa_simple_read()
* and pa_simple_write(). Note that these operations always block.
*
* \section ctrl_sec Buffer control
*
* \li pa_simple_get_latency() - Will return the total latency of
* the playback or record pipeline, respectively.
* \li pa_simple_flush() - Will throw away all data currently in buffers.
*
* If a playback stream is used then the following operation is available:
*
* \li pa_simple_drain() - Will wait for all sent data to finish playing.
*
* \section cleanup_sec Cleanup
*
* Once playback or capture is complete, the connection should be closed
* and resources freed. This is done through:
*
* \code
* pa_simple_free(s);
* \endcode
*/
* A simple but limited synchronous playback and recording
* API. This is a synchronous, simplified wrapper around the standard
* asynchronous API.
*
* See also \subpage simple
*/
* A simple playback tool using the simple API */
* A simple recording tool using the simple API */
PA_C_DECL_BEGIN
* An opaque simple connection object */
typedef struct pa_simple pa_simple;
pa_simple* pa_simple_new(
const char *server,
const char *name,
pa_stream_direction_t dir,
const char *dev,
const char *stream_name,
const pa_sample_spec *ss,
const pa_channel_map *map,
const pa_buffer_attr *attr,
int *error
);
void pa_simple_free(pa_simple *s);
int pa_simple_write(pa_simple *s, const void *data, size_t bytes, int *error);
* Returns zero on success, negative on error. */
int pa_simple_drain(pa_simple *s, int *error);
* of data has been received from the server, or until an error occurs.
* Returns zero on success, negative on failure. */
int pa_simple_read(
pa_simple *s,
void *data,
size_t bytes,
int *error
* a negative value. It is OK to pass NULL here. */
);
pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
* Returns zero on success, negative on error. */
int pa_simple_flush(pa_simple *s, int *error);
PA_C_DECL_END
#endif