#include "tools/fiddle/examples.h"
REG_FIDDLE(SkSL_EvaluatingNestedShaders, 128, 128, false, 5) {
sk_sp<SkShader> makeGradientShader() {
const char* sksl =
"half4 main(float2 coord) {"
" float t = coord.x / 128;"
" half4 white = half4(1);"
" half4 black = half4(0,0,0,1);"
" return mix(white, black, t);"
"}";
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
return effect->makeShader( nullptr, {});
}
void draw(SkCanvas* canvas) {
sk_sp<SkShader> imageShader = image->makeShader(SkSamplingOptions(SkFilterMode::kLinear));
const char* sksl =
"uniform shader input_1;"
"uniform shader input_2;"
"half4 main(float2 coord) {"
" return input_1.eval(coord) * input_2.eval(coord);"
"}";
SkRuntimeEffect::ChildPtr children[] = { imageShader,
makeGradientShader() };
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
sk_sp<SkShader> myShader = effect->makeShader( nullptr,
children);
SkPaint p;
p.setShader(myShader);
canvas->drawPaint(p);
}
}