#include "tools/fiddle/examples.h"
REG_FIDDLE(SkSL_EvaluatingTwoShaders, 128, 128, false, 5) {
sk_sp<SkShader> makeGradientShader() {
const SkPoint pts[] = { { 0, 0 }, { 128, 0 } };
const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLACK };
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
}
void draw(SkCanvas* canvas) {
sk_sp<SkShader> imageShader = image->makeShader(SkSamplingOptions(SkFilterMode::kLinear));
const char* sksl =
"uniform shader input_1;"
"uniform shader input_2;"
"half4 main(float2 coord) {"
" return input_1.eval(coord) * input_2.eval(coord);"
"}";
SkRuntimeEffect::ChildPtr children[] = { imageShader,
makeGradientShader() };
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
sk_sp<SkShader> myShader = effect->makeShader( nullptr,
{ children, 2 });
SkPaint p;
p.setShader(myShader);
canvas->drawPaint(p);
}
}