#include "tools/fiddle/examples.h"
REG_FIDDLE(SkSL_Uniforms, 128, 64, false, 0) {
void draw(SkCanvas* canvas) {
auto rec2020 = SkColorSpace::MakeRGB(SkNamedTransferFn::kLinear,
SkNamedGamut::kRec2020);
auto info = SkImageInfo::Make(128, 64, kRGBA_F16_SkColorType,
kPremul_SkAlphaType, rec2020);
auto surface = SkSurfaces::Raster(info);
const char* sksl = R"(
uniform vec4 not_a_color;
layout(color) uniform vec4 color;
vec4 main(vec2 xy) {
vec4 c = xy.y < 32 ? not_a_color : color;
return (c * (xy.x / 128)).rgb1;
})";
auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl));
SkRuntimeShaderBuilder builder(effect);
builder.uniform("not_a_color") = SkV4{ 1, 0, 0, 1 };
builder.uniform("color") = SkV4{ 1, 0, 0, 1 };
SkPaint paint;
paint.setShader(builder.makeShader());
surface->getCanvas()->drawPaint(paint);
canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
}
}