* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/core/SkCanvasPriv.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/private/base/SkAlign.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkAutoMalloc.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/core/SkWriter32.h"
#include <utility>
#include <cstdint>
SkAutoCanvasMatrixPaint::SkAutoCanvasMatrixPaint(SkCanvas* canvas, const SkMatrix* matrix,
const SkPaint* paint, const SkRect& bounds)
: fCanvas(canvas)
, fSaveCount(canvas->getSaveCount()) {
if (paint) {
SkRect newBounds = bounds;
if (matrix) {
matrix->mapRect(&newBounds);
}
canvas->saveLayer(&newBounds, paint);
} else if (matrix) {
canvas->save();
}
if (matrix) {
canvas->concat(*matrix);
}
}
SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() {
fCanvas->restoreToCount(fSaveCount);
}
bool SkCanvasPriv::ReadLattice(SkReadBuffer& buffer, SkCanvas::Lattice* lattice) {
lattice->fXCount = buffer.readInt();
lattice->fXDivs = buffer.skipT<int32_t>(lattice->fXCount);
lattice->fYCount = buffer.readInt();
lattice->fYDivs = buffer.skipT<int32_t>(lattice->fYCount);
int flagCount = buffer.readInt();
lattice->fRectTypes = nullptr;
lattice->fColors = nullptr;
if (flagCount) {
lattice->fRectTypes = buffer.skipT<SkCanvas::Lattice::RectType>(flagCount);
lattice->fColors = buffer.skipT<SkColor>(flagCount);
}
lattice->fBounds = buffer.skipT<SkIRect>();
return buffer.isValid();
}
size_t SkCanvasPriv::WriteLattice(void* buffer, const SkCanvas::Lattice& lattice) {
int flagCount = lattice.fRectTypes ? (lattice.fXCount + 1) * (lattice.fYCount + 1) : 0;
const size_t size = (1 + lattice.fXCount + 1 + lattice.fYCount + 1) * sizeof(int32_t) +
SkAlign4(flagCount * sizeof(SkCanvas::Lattice::RectType)) +
SkAlign4(flagCount * sizeof(SkColor)) +
sizeof(SkIRect);
if (buffer) {
SkWriter32 writer(buffer, size);
writer.write32(lattice.fXCount);
writer.write(lattice.fXDivs, lattice.fXCount * sizeof(uint32_t));
writer.write32(lattice.fYCount);
writer.write(lattice.fYDivs, lattice.fYCount * sizeof(uint32_t));
writer.write32(flagCount);
writer.writePad(lattice.fRectTypes, flagCount * sizeof(uint8_t));
writer.write(lattice.fColors, flagCount * sizeof(SkColor));
SkASSERT(lattice.fBounds);
writer.write(lattice.fBounds, sizeof(SkIRect));
SkASSERT(writer.bytesWritten() == size);
}
return size;
}
void SkCanvasPriv::WriteLattice(SkWriteBuffer& buffer, const SkCanvas::Lattice& lattice) {
const size_t size = WriteLattice(nullptr, lattice);
SkAutoSMalloc<1024> storage(size);
WriteLattice(storage.get(), lattice);
buffer.writePad32(storage.get(), size);
}
void SkCanvasPriv::GetDstClipAndMatrixCounts(const SkCanvas::ImageSetEntry set[], int count,
int* totalDstClipCount, int* totalMatrixCount) {
int dstClipCount = 0;
int maxMatrixIndex = -1;
for (int i = 0; i < count; ++i) {
dstClipCount += 4 * set[i].fHasClip;
if (set[i].fMatrixIndex > maxMatrixIndex) {
maxMatrixIndex = set[i].fMatrixIndex;
}
}
*totalDstClipCount = dstClipCount;
*totalMatrixCount = maxMatrixIndex + 1;
}
bool SkCanvasPriv::ImageToColorFilter(SkPaint* paint) {
SkASSERT(SkToBool(paint) && paint->getImageFilter());
if (paint->getMaskFilter()) {
return false;
}
SkColorFilter* imgCFPtr;
if (!paint->getImageFilter()->asAColorFilter(&imgCFPtr)) {
return false;
}
sk_sp<SkColorFilter> imgCF(imgCFPtr);
SkColorFilter* paintCF = paint->getColorFilter();
if (paintCF) {
imgCF = imgCF->makeComposed(sk_ref_sp(paintCF));
}
paint->setColorFilter(std::move(imgCF));
paint->setImageFilter(nullptr);
return true;
}
AutoLayerForImageFilter::AutoLayerForImageFilter(SkCanvas* canvas,
const SkPaint& paint,
const SkRect* rawBounds,
bool skipMaskFilterLayer)
: fPaint(paint)
, fCanvas(canvas)
, fTempLayersForFilters(0) {
SkDEBUGCODE(fSaveCount = canvas->getSaveCount();)
if (fPaint.getImageFilter() && !SkCanvasPriv::ImageToColorFilter(&fPaint)) {
this->addImageFilterLayer(rawBounds);
}
if (fPaint.getMaskFilter() && !skipMaskFilterLayer) {
this->addMaskFilterLayer(rawBounds);
}
}
AutoLayerForImageFilter::~AutoLayerForImageFilter() {
for (int i = 0; i < fTempLayersForFilters; ++i) {
fCanvas->fSaveCount -= 1;
fCanvas->internalRestore();
}
SkASSERT(fSaveCount < 0 || fCanvas->getSaveCount() == fSaveCount);
}
AutoLayerForImageFilter::AutoLayerForImageFilter(AutoLayerForImageFilter&& other) {
*this = std::move(other);
}
AutoLayerForImageFilter& AutoLayerForImageFilter::operator=(AutoLayerForImageFilter&& other) {
fPaint = std::move(other.fPaint);
fCanvas = other.fCanvas;
fTempLayersForFilters = other.fTempLayersForFilters;
SkDEBUGCODE(fSaveCount = other.fSaveCount;)
other.fTempLayersForFilters = 0;
SkDEBUGCODE(other.fSaveCount = -1;)
return *this;
}
void AutoLayerForImageFilter::addImageFilterLayer(const SkRect* drawBounds) {
SkASSERT(fPaint.getImageFilter());
SkPaint restorePaint;
restorePaint.setImageFilter(fPaint.refImageFilter());
restorePaint.setBlender(fPaint.refBlender());
fPaint.setImageFilter(nullptr);
fPaint.setBlendMode(SkBlendMode::kSrcOver);
this->addLayer(restorePaint, drawBounds, false);
}
void AutoLayerForImageFilter::addMaskFilterLayer(const SkRect* drawBounds) {
SkASSERT(fPaint.getMaskFilter());
SkASSERT(!fPaint.getImageFilter());
sk_sp<SkImageFilter> maskFilterAsImageFilter =
as_MFB(fPaint.getMaskFilter())->asImageFilter(fCanvas->getTotalMatrix());
if (!maskFilterAsImageFilter) {
return;
}
SkPaint restorePaint;
restorePaint.setColor4f(fPaint.getColor4f());
restorePaint.setShader(fPaint.refShader());
restorePaint.setColorFilter(fPaint.refColorFilter());
restorePaint.setBlender(fPaint.refBlender());
restorePaint.setDither(fPaint.isDither());
restorePaint.setImageFilter(maskFilterAsImageFilter);
fPaint.setColor4f(SkColors::kWhite);
fPaint.setShader(nullptr);
fPaint.setColorFilter(nullptr);
fPaint.setMaskFilter(nullptr);
fPaint.setDither(false);
fPaint.setBlendMode(SkBlendMode::kSrcOver);
this->addLayer(restorePaint, drawBounds, true);
}
void AutoLayerForImageFilter::addLayer(const SkPaint& restorePaint,
const SkRect* drawBounds,
bool coverageOnly) {
SkRect storage;
const SkRect* contentBounds = nullptr;
if (drawBounds && fPaint.canComputeFastBounds()) {
contentBounds = &fPaint.computeFastBounds(*drawBounds, &storage);
}
fCanvas->fSaveCount += 1;
fCanvas->internalSaveLayer(SkCanvas::SaveLayerRec(contentBounds, &restorePaint),
SkCanvas::kFullLayer_SaveLayerStrategy,
coverageOnly);
fTempLayersForFilters += 1;
}