* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSwizzlePriv_DEFINED
#define SkSwizzlePriv_DEFINED
#include "include/private/SkColorData.h"
#include "src/base/SkVx.h"
#include <cstdint>
namespace SkOpts {
using Swizzle_8888_u32 = void (*)(uint32_t*, const uint32_t*, int);
extern Swizzle_8888_u32 RGBA_to_BGRA,
RGBA_to_rgbA,
RGBA_to_bgrA,
rgbA_to_RGBA,
rgbA_to_BGRA,
inverted_CMYK_to_RGB1,
inverted_CMYK_to_BGR1;
using Swizzle_8888_u8 = void (*)(uint32_t*, const uint8_t*, int);
extern Swizzle_8888_u8 RGB_to_RGB1,
RGB_to_BGR1,
gray_to_RGB1,
grayA_to_RGBA,
grayA_to_rgbA;
void Init_Swizzler();
}
static inline skvx::float4 swizzle_rb(const skvx::float4& x) {
return skvx::shuffle<2, 1, 0, 3>(x);
}
static inline skvx::float4 swizzle_rb_if_bgra(const skvx::float4& x) {
#if defined(SK_PMCOLOR_IS_BGRA)
return swizzle_rb(x);
#else
return x;
#endif
}
static inline skvx::float4 Sk4f_fromL32(uint32_t px) {
return skvx::cast<float>(skvx::byte4::Load(&px)) * (1 / 255.0f);
}
static inline uint32_t Sk4f_toL32(const skvx::float4& px) {
uint32_t l32;
skvx::cast<uint8_t>(skvx::pin(px * 255.f + 0.5f, skvx::float4(0.f), skvx::float4(255.f)))
.store(&l32);
return l32;
}
#endif