* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/debugger/DebugLayerManager.h"
#include "include/core/SkAlphaType.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPicture.h"
#include "include/core/SkRect.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkDebug.h"
#include "src/core/SkTHash.h"
#include "tools/debugger/DebugCanvas.h"
#include <cstdint>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
void DebugLayerManager::setCommand(int nodeId, int frame, int command) {
auto* drawEvent = fDraws.find({frame, nodeId});
if (!drawEvent) {
SkDebugf(
"Could not set command playhead for event {%d, %d}, it is not tracked by"
"DebugLayerManager.\n",
frame,
nodeId);
return;
}
const int count = drawEvent->debugCanvas->getSize();
drawEvent->command = command < count ? command : count - 1;
auto relevantFrames = listFramesForNode(nodeId);
for (const auto& f : relevantFrames) {
fDraws[{f, nodeId}].image = nullptr;
}
}
void DebugLayerManager::storeSkPicture(int nodeId,
int frame,
const sk_sp<SkPicture>& picture,
SkIRect dirty) {
const LayerKey k = {frame, nodeId};
const auto& layerBounds = picture->cullRect().roundOut();
auto debugCanvas = std::make_unique<DebugCanvas>(layerBounds);
debugCanvas->setOverdrawViz(false);
debugCanvas->setDrawGpuOpBounds(false);
debugCanvas->setClipVizColor(SK_ColorTRANSPARENT);
debugCanvas->setLayerManagerAndFrame(this, frame);
debugCanvas->drawPicture(picture);
int numCommands = debugCanvas->getSize();
DrawEvent event = {
frame == 0 || dirty == layerBounds,
nullptr,
std::move(debugCanvas),
numCommands - 1,
{layerBounds.width(), layerBounds.height()},
};
fDraws.set(k, std::move(event));
keys.push_back(k);
}
void DebugLayerManager::drawLayerEventTo(SkSurface* surface, const int nodeId, const int frame) {
auto& evt = fDraws[{frame, nodeId}];
evt.debugCanvas->drawTo(surface->getCanvas(), evt.command);
}
sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) {
auto relevantFrames = listFramesForNode(nodeId);
uint32_t i = relevantFrames.size()-1;
while (relevantFrames[i] > frame) { i--; }
const int frameN = relevantFrames[i];
auto& drawEvent = fDraws[{frameN, nodeId}];
if (drawEvent.image) {
return drawEvent.image;
}
while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; }
auto surface = SkSurfaces::Raster(SkImageInfo::Make(
drawEvent.layerBounds, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr));
for (; i<relevantFrames.size() && relevantFrames[i]<=frameN; i++) {
drawLayerEventTo(surface.get(), nodeId, relevantFrames[i]);
}
drawEvent.image = surface->makeImageSnapshot();
return drawEvent.image;
}
DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const {
auto* evt = fDraws.find({frame, nodeId});
if (!evt) { return {}; }
return {
true, evt->debugCanvas->getSize(),
evt->layerBounds.width(), evt->layerBounds.height()
};
}
std::vector<DebugLayerManager::LayerSummary> DebugLayerManager::summarizeLayers(int frame) const {
std::unordered_map<int, LayerSummary> summaryMap;
for (const auto& key : keys) {
auto* evt = fDraws.find(key);
if (!evt) { continue; }
int lastUpdate = (key.frame <= frame ? key.frame : -1);
auto found = summaryMap.find(key.nodeId);
if (found != summaryMap.end()) {
LayerSummary& item = summaryMap[key.nodeId];
if (lastUpdate > item.frameOfLastUpdate) {
item.frameOfLastUpdate = key.frame;
item.fullRedraw = evt->fullRedraw;
}
} else {
summaryMap.insert({key.nodeId, {
key.nodeId, lastUpdate, evt->fullRedraw,
evt->layerBounds.width(), evt->layerBounds.height()
}});
}
}
std::vector<LayerSummary> result;
for (auto it = summaryMap.begin(); it != summaryMap.end(); ++it) {
result.push_back(it->second);
}
return result;
}
std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const {
std::vector<int> result;
for (const auto& key : keys) {
if (key.frame == frame) {
result.push_back(key.nodeId);
}
}
return result;
}
std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const {
std::vector<int> result;
for (const auto& key : keys) {
if (key.nodeId == nodeId) {
result.push_back(key.frame);
}
}
return result;
}
DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) {
auto& evt = fDraws[{frame, nodeId}];
return evt.debugCanvas.get();
}
void DebugLayerManager::setOverdrawViz(bool overdrawViz) {
for (const auto& key : keys) {
auto& evt = fDraws[key];
evt.debugCanvas->setOverdrawViz(overdrawViz);
}
}
void DebugLayerManager::setClipVizColor(SkColor clipVizColor) {
for (const auto& key : keys) {
auto& evt = fDraws[key];
evt.debugCanvas->setClipVizColor(clipVizColor);
}
}
void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) {
for (const auto& key : keys) {
auto& evt = fDraws[key];
evt.debugCanvas->setDrawGpuOpBounds(drawGpuOpBounds);
}
}