* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef MetalWindowContext_DEFINED
#define MetalWindowContext_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurface.h"
#include "include/ports/SkCFObject.h"
#include "src/gpu/ganesh/mtl/GrMtlTypesPriv.h"
#include "tools/window/WindowContext.h"
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
namespace skwindow::internal {
class MetalWindowContext : public WindowContext {
public:
sk_sp<SkSurface> getBackbufferSurface() override;
bool isValid() override { return fValid; }
void setDisplayParams(std::unique_ptr<const DisplayParams> params) override;
protected:
MetalWindowContext(std::unique_ptr<const DisplayParams>);
void initializeContext();
virtual bool onInitializeContext() = 0;
void destroyContext();
virtual void onDestroyContext() = 0;
void onSwapBuffers() override;
bool fValid;
sk_cfp<id<MTLDevice>> fDevice;
sk_cfp<id<MTLCommandQueue>> fQueue;
CAMetalLayer* fMetalLayer;
GrMTLHandle fDrawableHandle;
};
}
#endif