* Copyright (c) 2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_WINDOW_FRAME_TRACE_H
#define OHOS_WINDOW_FRAME_TRACE_H
#include <string>
namespace FRAME_TRACE {
struct TraceHandle;
class WindowFrameTrace {
public:
WindowFrameTrace() = default;
virtual ~WindowFrameTrace() = default;
virtual void VsyncStartFrameTrace() {}
virtual void VsyncStopFrameTrace() {}
};
class WindowFrameTraceImpl : public WindowFrameTrace {
public:
WindowFrameTraceImpl() = default;
~WindowFrameTraceImpl() override = default;
static WindowFrameTraceImpl* GetInstance();
#ifdef FRAME_TRACE_ENABLE
void VsyncStartFrameTrace() override;
void VsyncStopFrameTrace() override;
private:
struct TraceHandle* handleUI_ = nullptr;
std::string intervalName_ = "ui";
bool AccessFrameTrace();
#endif
};
}
#endif