* Copyright (c) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ROSEN_REMOTE_ANIMATION_H
#define OHOS_ROSEN_REMOTE_ANIMATION_H
#include <refbase.h>
#include <rs_iwindow_animation_controller.h>
#include <rs_window_animation_finished_callback.h>
#include <rs_window_animation_target.h>
#include "wm_common.h"
#include "window_controller.h"
#include "window_node.h"
#include "window_root.h"
#include "window_transition_info.h"
namespace OHOS {
namespace Rosen {
enum class TransitionEvent : uint32_t {
APP_TRANSITION,
HOME,
MINIMIZE,
CLOSE,
BACK_TRANSITION,
CLOSE_BUTTON,
BACKGROUND_TRANSITION,
UNKNOWN,
};
class RemoteAnimation : public RefBase {
public:
RemoteAnimation() = delete;
~RemoteAnimation() = default;
static bool CheckTransition(sptr<WindowTransitionInfo> srcInfo, const sptr<WindowNode>& srcNode,
sptr<WindowTransitionInfo> dstInfo, const sptr<WindowNode>& dstNode);
static TransitionEvent GetTransitionEvent(sptr<WindowTransitionInfo> srcInfo,
sptr<WindowTransitionInfo> dstInfo, const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode);
static WMError SetWindowAnimationController(const sptr<RSIWindowAnimationController>& controller);
static WMError NotifyAnimationTransition(sptr<WindowTransitionInfo> srcInfo, sptr<WindowTransitionInfo> dstInfo,
const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode);
static WMError NotifyAnimationMinimize(sptr<WindowTransitionInfo> srcInfo, const sptr<WindowNode>& srcNode);
static WMError NotifyAnimationClose(sptr<WindowTransitionInfo> srcInfo, const sptr<WindowNode>& srcNode,
TransitionEvent event);
static WMError NotifyAnimationBackTransition(sptr<WindowTransitionInfo> srcInfo,
sptr<WindowTransitionInfo> dstInfo, const sptr<WindowNode>& srcNode,
const sptr<WindowNode>& dstNode, const TransitionEvent event);
static void NotifyAnimationUpdateWallpaper(sptr<WindowNode> node);
static void OnRemoteDie(const sptr<IRemoteObject>& remoteObject);
static bool CheckAnimationController();
static bool CheckRemoteAnimationEnabled(DisplayId displayId);
static void NotifyAnimationAbilityDied(sptr<WindowTransitionInfo> info);
static WMError NotifyAnimationByHome();
static WMError NotifyAnimationScreenUnlock(std::function<void(void)> callback, sptr<WindowNode> node);
static void SetMainTaskHandler(std::shared_ptr<AppExecFwk::EventHandler> handler);
static void NotifyAnimationTargetsUpdate(std::vector<uint32_t>& fullScreenWinIds,
std::vector<uint32_t>& floatWinIds);
static void SetAnimationFirst(bool animationFirst);
static void SetWindowControllerAndRoot(const sptr<WindowController>& windowController,
const sptr<WindowRoot>& windowRoot);
static bool IsRemoteAnimationEnabledAndFirst(DisplayId displayId = 0);
static void CallbackTimeOutProcess();
static sptr<RSWindowAnimationFinishedCallback> CreateAnimationFinishedCallback(
const std::function<void(void)>& callback, sptr<WindowNode> windowNode);
static WMError GetWindowAnimationTargets(std::vector<uint32_t> missionIds,
std::vector<sptr<RSWindowAnimationTarget>>& targets);
static inline bool IsAnimationFirst()
{
return animationFirst_;
}
static bool isRemoteAnimationEnable_;
private:
static sptr<RSWindowAnimationTarget> CreateWindowAnimationTarget(sptr<WindowTransitionInfo> info,
const sptr<WindowNode>& windowNode);
static WMError NotifyAnimationStartApp(sptr<WindowTransitionInfo> srcInfo,
const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode,
sptr<RSWindowAnimationTarget>& dstTarget, sptr<RSWindowAnimationFinishedCallback>& finishedCallback);
static sptr<RSWindowAnimationFinishedCallback> CreateShowAnimationFinishedCallback(
const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode, bool needMinimizeSrcNode);
static sptr<RSWindowAnimationFinishedCallback> CreateHideAnimationFinishedCallback(
const sptr<WindowNode>& srcNode, TransitionEvent event);
static void ProcessNodeStateTask(sptr<WindowNode>& node);
static void GetExpectRect(const sptr<WindowNode>& dstNode, const sptr<RSWindowAnimationTarget>& dstTarget);
static void PostProcessShowCallback(const sptr<WindowNode>& node);
static void ExecuteFinalStateTask(sptr<WindowNode>& node);
static void GetAnimationTargetsForHome(std::vector<sptr<RSWindowAnimationTarget>>& animationTargets,
std::vector<wptr<WindowNode>> needMinimizeAppNodes);
static sptr<RSWindowAnimationFinishedCallback> GetTransitionFinishedCallback(
const sptr<WindowNode>& srcNode, const sptr<WindowNode>& dstNode);
static sptr<RSIWindowAnimationController> windowAnimationController_;
static wptr<WindowRoot> windowRoot_;
static std::weak_ptr<AppExecFwk::EventHandler> wmsTaskHandler_;
static wptr<WindowController> windowController_;
static bool animationFirst_;
static std::atomic<uint32_t> allocationId_;
};
}
}
#endif