* Copyright (c) 2022-2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_ROSEN_WINDOW_LAYOUT_POLICY_TILE_H
#define OHOS_ROSEN_WINDOW_LAYOUT_POLICY_TILE_H
#include <map>
#include <queue>
#include <refbase.h>
#include <set>
#include "window_layout_policy.h"
#include "window_node.h"
#include "wm_common.h"
namespace OHOS {
namespace Rosen {
class WindowLayoutPolicyTile : public WindowLayoutPolicy {
public:
WindowLayoutPolicyTile() = delete;
WindowLayoutPolicyTile(DisplayGroupWindowTree& displayGroupWindowTree);
~WindowLayoutPolicyTile() = default;
void Launch() override;
bool IsTileRectSatisfiedWithSizeLimits(const sptr<WindowNode>& node) override;
void PerformWindowLayout(const sptr<WindowNode>& node, WindowUpdateType type) override;
private:
* methods for calculate maxTileNum and preset tileRects
*/
void InitTileRects(DisplayId displayId);
uint32_t GetMaxTileWinNum(DisplayId displayId) const;
* methods for update tile queue
*/
void InitTileQueue(DisplayId displayId);
void LayoutTileQueue(DisplayId displayId);
void RefreshTileQueue(DisplayId displayId, std::vector<sptr<WindowNode>>& needMinimizeNodes,
std::vector<sptr<WindowNode>>& needRecoverNodes);
void PushBackNodeInTileQueue(const sptr<WindowNode>& node, DisplayId displayId);
void RemoveNodeFromTileQueue(const sptr<WindowNode>& node);
* methods for calculate tile window rect
*/
void ApplyPresetRectForTileWindows(DisplayId displayId);
void UpdateLayoutRect(const sptr<WindowNode>& node) override;
bool IsWindowAlreadyInTileQueue(const sptr<WindowNode>& node);
bool IsValidTileQueueAndPresetRects(DisplayId displayId);
std::map<DisplayId, uint32_t> maxTileWinNumMap_;
std::map<DisplayId, std::vector<std::vector<Rect>>> presetRectsMap_;
std::map<DisplayId, std::deque<sptr<WindowNode>>> foregroundNodesMap_;
};
}
}
#endif