* Copyright (c) 2021-2023 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "window_node.h"
#include "rs_adapter.h"
#include "window_helper.h"
#include "window_manager_hilog.h"
#include "window_inner_manager.h"
namespace OHOS {
namespace Rosen {
namespace {
constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_WINDOW, "WindowNode"};
}
WindowNode::~WindowNode()
{
WLOGI("~WindowNode id:%{public}u", GetWindowId());
}
void WindowNode::SetDisplayId(DisplayId displayId)
{
property_->SetDisplayId(displayId);
}
void WindowNode::SetEntireWindowTouchHotArea(const Rect& rect)
{
entireWindowTouchHotArea_ = rect;
}
void WindowNode::SetEntireWindowPointerHotArea(const Rect& rect)
{
entireWindowPointerHotArea_ = rect;
}
void WindowNode::SetWindowRect(const Rect& rect)
{
property_->SetWindowRect(rect);
}
void WindowNode::SetDecorEnable(bool decorEnable)
{
property_->SetDecorEnable(decorEnable);
}
void WindowNode::SetDecoStatus(bool decoStatus)
{
property_->SetDecoStatus(decoStatus);
}
void WindowNode::SetRequestRect(const Rect& rect)
{
property_->SetRequestRect(rect);
}
void WindowNode::SetWindowProperty(const sptr<WindowProperty>& property)
{
property_ = property;
}
void WindowNode::SetSystemBarProperty(WindowType type, const SystemBarProperty& property)
{
property_->SetSystemBarProperty(type, property);
}
void WindowNode::SetWindowMode(WindowMode mode)
{
property_->SetWindowMode(mode);
}
void WindowNode::SetBrightness(float brightness)
{
property_->SetBrightness(brightness);
}
void WindowNode::SetFocusable(bool focusable)
{
property_->SetFocusable(focusable);
}
void WindowNode::SetTouchable(bool touchable)
{
property_->SetTouchable(touchable);
}
void WindowNode::SetTurnScreenOn(bool turnScreenOn)
{
property_->SetTurnScreenOn(turnScreenOn);
}
void WindowNode::SetKeepScreenOn(bool keepScreenOn)
{
property_->SetKeepScreenOn(keepScreenOn);
}
void WindowNode::ChangeCallingWindowId(uint32_t windowId)
{
property_->ChangeCallingWindowId(windowId);
}
uint32_t WindowNode::GetCallingWindow() const
{
return property_->GetCallingWindow();
}
void WindowNode::SetWindowSizeChangeReason(WindowSizeChangeReason reason)
{
windowSizeChangeReason_ = reason;
}
void WindowNode::SetRequestedOrientation(Orientation orientation)
{
property_->SetRequestedOrientation(orientation);
}
void WindowNode::SetShowingDisplays(const std::vector<DisplayId>& displayIdVec)
{
showingDisplays_.clear();
showingDisplays_.assign(displayIdVec.begin(), displayIdVec.end());
}
void WindowNode::SetWindowModeSupportType(uint32_t windowModeSupportType)
{
property_->SetWindowModeSupportType(windowModeSupportType);
}
void WindowNode::ResetWindowSizeChangeReason()
{
windowSizeChangeReason_ = WindowSizeChangeReason::UNDEFINED;
}
const sptr<IWindow>& WindowNode::GetWindowToken() const
{
return windowToken_;
}
void WindowNode::SetWindowToken(sptr<IWindow> window)
{
windowToken_ = window;
}
void WindowNode::SetInputEventCallingPid(int32_t pid)
{
inputCallingPid_ = pid;
}
void WindowNode::SetCallingPid(int32_t pid)
{
callingPid_ = pid;
SetInputEventCallingPid(pid);
}
void WindowNode::SetCallingUid(int32_t uid)
{
callingUid_ = uid;
}
void WindowNode::SetDragType(DragType dragType)
{
property_->SetDragType(dragType);
}
void WindowNode::SetOriginRect(const Rect& rect)
{
property_->SetOriginRect(rect);
}
void WindowNode::SetTouchHotAreas(const std::vector<Rect>& rects)
{
touchHotAreas_ = rects;
}
void WindowNode::SetPointerHotAreas(const std::vector<Rect>& rects)
{
pointerHotAreas_ = rects;
}
void WindowNode::SetWindowSizeLimits(const WindowLimits& sizeLimits)
{
property_->SetSizeLimits(sizeLimits);
}
void WindowNode::SetWindowUpdatedSizeLimits(const WindowLimits& sizeLimits)
{
property_->SetUpdatedSizeLimits(sizeLimits);
}
void WindowNode::ComputeTransform()
{
property_->ComputeTransform();
}
void WindowNode::SetTransform(const Transform& trans)
{
property_->SetTransform(trans);
}
Transform WindowNode::GetZoomTransform() const
{
return property_->GetZoomTransform();
}
void WindowNode::UpdateZoomTransform(const Transform& trans, bool isDisplayZoomOn)
{
property_->SetZoomTransform(trans);
property_->SetDisplayZoomState(isDisplayZoomOn);
if (windowToken_) {
windowToken_->UpdateZoomTransform(trans, isDisplayZoomOn);
}
}
WindowLimits WindowNode::GetWindowSizeLimits() const
{
return property_->GetSizeLimits();
}
WindowLimits WindowNode::GetWindowUpdatedSizeLimits() const
{
return property_->GetUpdatedSizeLimits();
}
DragType WindowNode::GetDragType() const
{
return property_->GetDragType();
}
bool WindowNode::GetStretchable() const
{
return property_->GetStretchable();
}
const Rect& WindowNode::GetOriginRect() const
{
return property_->GetOriginRect();
}
DisplayId WindowNode::GetDisplayId() const
{
return property_->GetDisplayId();
}
const std::string& WindowNode::GetWindowName() const
{
return property_->GetWindowName();
}
uint32_t WindowNode::GetWindowId() const
{
return property_->GetWindowId();
}
uint32_t WindowNode::GetParentId() const
{
return property_->GetParentId();
}
Rect WindowNode::GetEntireWindowTouchHotArea() const
{
return entireWindowTouchHotArea_;
}
Rect WindowNode::GetEntireWindowPointerHotArea() const
{
return entireWindowPointerHotArea_;
}
Rect WindowNode::GetWindowRect() const
{
return property_->GetWindowRect();
}
bool WindowNode::GetDecoStatus() const
{
return property_->GetDecoStatus();
}
Rect WindowNode::GetRequestRect() const
{
return property_->GetRequestRect();
}
WindowType WindowNode::GetWindowType() const
{
return property_->GetWindowType();
}
WindowMode WindowNode::GetWindowMode() const
{
return property_->GetWindowMode();
}
bool WindowNode::EnableDefaultAnimation(bool animationPlayed)
{
bool defaultAnimation = property_->GetAnimationFlag() == (static_cast<uint32_t>(WindowAnimation::DEFAULT));
return ((!animationPlayed) && (defaultAnimation) && (!isAppCrash_));
}
float WindowNode::GetBrightness() const
{
return property_->GetBrightness();
}
bool WindowNode::IsTurnScreenOn() const
{
return property_->IsTurnScreenOn();
}
bool WindowNode::IsKeepScreenOn() const
{
return property_->IsKeepScreenOn();
}
uint32_t WindowNode::GetWindowFlags() const
{
return property_->GetWindowFlags();
}
const sptr<WindowProperty>& WindowNode::GetWindowProperty() const
{
return property_;
}
int32_t WindowNode::GetInputEventCallingPid() const
{
return inputCallingPid_;
}
int32_t WindowNode::GetCallingPid() const
{
return callingPid_;
}
int32_t WindowNode::GetCallingUid() const
{
return callingUid_;
}
const std::unordered_map<WindowType, SystemBarProperty>& WindowNode::GetSystemBarProperty() const
{
return property_->GetSystemBarProperty();
}
bool WindowNode::IsSplitMode() const
{
return WindowHelper::IsSplitWindowMode(property_->GetWindowMode());
}
WindowSizeChangeReason WindowNode::GetWindowSizeChangeReason() const
{
return windowSizeChangeReason_;
}
Orientation WindowNode::GetRequestedOrientation() const
{
return property_->GetRequestedOrientation();
}
std::vector<DisplayId> WindowNode::GetShowingDisplays() const
{
return showingDisplays_;
}
uint32_t WindowNode::GetWindowModeSupportType() const
{
return property_->GetWindowModeSupportType();
}
void WindowNode::GetTouchHotAreas(std::vector<Rect>& rects) const
{
rects = touchHotAreas_;
}
void WindowNode::GetPointerHotAreas(std::vector<Rect>& rects) const
{
rects = pointerHotAreas_;
}
uint32_t WindowNode::GetAccessTokenId() const
{
return property_->GetAccessTokenId();
}
void WindowNode::SetSnapshot(std::shared_ptr<Media::PixelMap> pixelMap)
{
snapshot_ = pixelMap;
}
std::shared_ptr<Media::PixelMap> WindowNode::GetSnapshot()
{
return snapshot_;
}
void WindowNode::SetAspectRatio(float ratio)
{
property_->SetAspectRatio(ratio);
}
float WindowNode::GetAspectRatio() const
{
return property_->GetAspectRatio();
}
void WindowNode::SetWindowGravity(WindowGravity gravity, uint32_t percent)
{
property_->SetWindowGravity(gravity, percent);
}
void WindowNode::GetWindowGravity(WindowGravity& gravity, uint32_t& percent) const
{
property_->GetWindowGravity(gravity, percent);
}
void WindowNode::SetVisibilityState(WindowVisibilityState state)
{
visibilityState_ = state;
}
WindowVisibilityState WindowNode::GetVisibilityState() const
{
return visibilityState_;
}
bool WindowNode::GetTouchable() const
{
return property_->GetTouchable();
}
std::shared_ptr<RSUIContext> WindowNode::GetRSUIContext() const
{
RETURN_IF_RS_CLIENT_MULTI_INSTANCE_DISABLED(nullptr);
std::shared_ptr<RSUIContext> rsUIContext = WindowInnerManager::GetInstance().GetRSUIContext();
TLOGI(WmsLogTag::WMS_SCB, "%{public}s",
RSAdapterUtil::RSUIContextToStr(rsUIContext).c_str());
return rsUIContext;
}
}
}