#include "./app.h"
#include "./api.h"
#include "./def.h"
#include "./utils/function.h"
namespace cq {
Config config;
namespace app {
int32_t auth_code = 0;
std::function<void()> on_initialize;
std::function<void()> on_enable;
std::function<void()> on_disable;
std::function<void()> on_coolq_start;
std::function<void()> on_coolq_exit;
std::function<void()> __main;
}
}
using namespace std;
using namespace cq;
using cq::utils::call_if_valid;
* Return app info.
*/
__CQ_EVENT(const char *, AppInfo, 0)
() {
return "9," APP_ID;
}
* Initialize SDK using the auth code given by CoolQ.
*/
__CQ_EVENT(int32_t, Initialize, 4)
(const int32_t auth_code) {
app::auth_code = auth_code;
api::__init();
call_if_valid(app::on_initialize);
return 0;
}
* Event: Plugin is enabled.
*/
__CQ_EVENT(int32_t, cq_app_enable, 0)
() {
call_if_valid(app::on_enable);
return 0;
}
* Event: Plugin is disabled.
*/
__CQ_EVENT(int32_t, cq_app_disable, 0)
() {
call_if_valid(app::on_disable);
return 0;
}
* Event: CoolQ is starting.
*/
__CQ_EVENT(int32_t, cq_coolq_start, 0)
() {
call_if_valid(app::on_coolq_start);
return 0;
}
* Event: CoolQ is exiting.
*/
__CQ_EVENT(int32_t, cq_coolq_exit, 0)
() {
call_if_valid(app::on_coolq_exit);
return 0;
}