| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
vulkan: Merge multiple draw calls, refactor FMV playback logic and shaders, replace FillRect implementation - Merge multiple draw calls to reduce GPU submission overhead - Refactor FMV playback logic and update corresponding shaders for better compatibility and performance - Replace old FillRect implementation with a more efficient alternative - Overall frame rate improved significantly across supported platforms | 1 年前 | |
refactor(vulkan): consolidate pipelines and unify 24/16-bit output shaders Reduce pipeline count from 8 to 3 for performance and memory optimization. Fixed incorrect behavior in blend modes 1 (average) and 2 (additive). Unified 24-bit and 16-bit output shaders using push constants for runtime selection. | 1 年前 | |
refactor: restructure Vulkan backend - Frame rate improved to match the OpenGL backend - Achieving approximately 126 FPS with 3xIR | 1 年前 | |
vulkan 管线配置完成 | 1 年前 | |
vulkan: Merge multiple draw calls, refactor FMV playback logic and shaders, replace FillRect implementation - Merge multiple draw calls to reduce GPU submission overhead - Refactor FMV playback logic and update corresponding shaders for better compatibility and performance - Replace old FillRect implementation with a more efficient alternative - Overall frame rate improved significantly across supported platforms | 1 年前 | |
refactor(vulkan): consolidate pipelines and unify 24/16-bit output shaders Reduce pipeline count from 8 to 3 for performance and memory optimization. Fixed incorrect behavior in blend modes 1 (average) and 2 (additive). Unified 24-bit and 16-bit output shaders using push constants for runtime selection. | 1 年前 |
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