package("sdl3webgpu")
set_description("An extension for the SDL3 library for using WebGPU native.")
set_homepage("https://github.com/eliemichel/sdl3webgpu")
set_license("MIT")
add_urls("https://github.com/eliemichel/sdl3webgpu.git")
add_versions("2025.05.01", "4fa9d70935e41c075f664b231ee10a64262a8ac7")
add_deps("wgpu-native", "libsdl3")
if is_plat("macosx", "iphoneos") then
add_frameworks("CoreVideo", "IOKit", "QuartzCore", is_plat("macosx") and "Cocoa" or "UIKit")
end
on_install("windows|x64", "windows|x86", "linux|x86_64", "macosx|x86_64", "macosx|arm64", function (package)
if package:is_plat("macosx", "iphoneos") then
os.mv("sdl3webgpu.c", "sdl3webgpu.m")
end
io.writefile("xmake.lua", [[
add_rules("mode.debug", "mode.release")
add_requires("wgpu-native", "libsdl3")
target("sdl3webgpu")
set_kind("$(kind)")
set_languages("c11")
add_headerfiles("sdl3webgpu.h")
add_mxflags("-fno-objc-arc")
add_packages("wgpu-native")
add_packages("libsdl3")
if is_plat("macosx", "iphoneos") then
add_frameworks("CoreVideo", "IOKit", "QuartzCore", is_plat("macosx") and "Cocoa" or "UIKit")
add_files("sdl3webgpu.m")
else
add_files("sdl3webgpu.c")
end
if is_plat("windows") and is_kind("shared") then
add_rules("utils.symbols.export_all")
end
]])
import("package.tools.xmake").install(package, configs)
end)
on_test(function (package)
assert(package:has_cfuncs("SDL_GetWGPUSurface", {includes = "sdl3webgpu.h"}))
end)