* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MYAPPLICATION_ARKUITEXTNODE_H
#define MYAPPLICATION_ARKUITEXTNODE_H
#include "ArkUINode.h"
#include <string>
namespace NativeModule {
class ArkUITextNode : public ArkUINode {
public:
ArkUITextNode()
: ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_TEXT)) {}
void SetFontSize(float fontSize)
{
ArkUI_NumberValue value[] = {{.f32 = fontSize}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_FONT_SIZE, &item);
}
void SetFontColor(uint32_t color)
{
ArkUI_NumberValue value[] = {{.u32 = color}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_FONT_COLOR, &item);
}
void SetTextContent(const std::string &content)
{
ArkUI_AttributeItem item = {nullptr, 0, content.c_str()};
nativeModule_->setAttribute(handle_, NODE_TEXT_CONTENT, &item);
}
void SetTextAlign(ArkUI_TextAlignment align)
{
ArkUI_NumberValue value[] = {{.i32 = align}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_TEXT_ALIGN, &item);
}
void AnimatorToString(
int duration = 0, int delay = 0, int iterations = 0,
ArkUI_AnimationFillMode fill = ARKUI_ANIMATION_FILL_MODE_FORWARDS,
ArkUI_AnimationDirection direction = ARKUI_ANIMATION_DIRECTION_REVERSE, float begin = 0.0, float end = 0.0,
const ArkUI_ExpectedFrameRateRange& expectedFrameRateRange = { 0, 0, 0 },
float keyframeTime = 0.0, float keyframeValue = 0.0)
{
SetTextContent("Animator{ dur:" + std::to_string(duration)
+ "; delay:" + std::to_string(delay)
+ "; iterations:" + std::to_string(iterations)
+ "; fill:" + std::to_string(fill)
+ "; direction:" + std::to_string(direction)
+ "; begin:" + std::to_string(begin)
+ "; end:" + std::to_string(end)
+ "; expectedFrameRateRange:[ max:" +
std::to_string(expectedFrameRateRange.max) + ", min:" +
std::to_string(expectedFrameRateRange.min) + ", expected:" +
std::to_string(expectedFrameRateRange.expected) + "]"
+ "; keyframeTime:" + std::to_string(keyframeTime)
+ "; keyframeValue:" + std::to_string(keyframeValue)
+ "}");
}
void AnimatetoToString(
int duration = 0, float tempo = 0, int curve = 0, int delay = 0,
int iteration = 0, ArkUI_AnimationPlayMode playmode = ARKUI_ANIMATION_PLAY_MODE_REVERSE,
const ArkUI_ExpectedFrameRateRange& expectedFrameRateRange = { 0, 0, 0 })
{
SetTextContent("animateto{ dur:" + std::to_string(duration)
+ "; tempo:" + std::to_string(tempo)
+ "; curve:" + std::to_string(static_cast<int>(curve))
+ "; delay:" + std::to_string(delay)
+ "; iteration:" + std::to_string(iteration)
+ "; playmode:" + std::to_string(static_cast<int>(playmode))
+ "; expectedFrameRateRange:[ max:" +
std::to_string(expectedFrameRateRange.max) + ", min:" +
std::to_string(expectedFrameRateRange.min) + ", expected:" +
std::to_string(expectedFrameRateRange.expected) + "]}");
}
void KeyframeAnimatetoToString(
int durationIndex1 = 0, int durationIndex2 = 0, int delay = 0,
int iteration = 0,
const ArkUI_ExpectedFrameRateRange& expectedFrameRateRange = { 0, 0, 0 })
{
SetTextContent("KeyframeAnimateto{ dur index:" + std::to_string(durationIndex1)
+ "; delay:" + std::to_string(delay)
+ "; iteration:" + std::to_string(iteration)
+ "; expectedFrameRateRange:[ max:" +
std::to_string(expectedFrameRateRange.max) + ", min:" +
std::to_string(expectedFrameRateRange.min) + ", expected:" +
std::to_string(expectedFrameRateRange.expected) + "]}");
}
};
}
#endif