* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MYAPPLICATION_NATIVEENTRY_H
#define MYAPPLICATION_NATIVEENTRY_H
#include <ArkUIBaseNode.h>
#include <arkui/native_type.h>
#include <js_native_api_types.h>
namespace NativeModule {
napi_value CreateRenderNodeExample(napi_env env, napi_callback_info info);
napi_value CreateRenderNodePropertyExample(napi_env env, napi_callback_info info);
napi_value CreateRenderNodeCustomDrawExample(napi_env env, napi_callback_info info);
napi_value DisposeNodeTree(napi_env env, napi_callback_info info);
napi_value DestroyNativeRoot(napi_env env, napi_callback_info info);
const unsigned int LOG_PRINT_DOMAIN = 0xFF00;
class NativeEntry {
public:
static NativeEntry *GetInstance()
{
static NativeEntry nativeEntry;
return &nativeEntry;
}
void SetContentHandle(ArkUI_NodeContentHandle handle) { handle_ = handle; }
void SetContextHandle(ArkUI_ContextHandle handle) { context_ = handle; }
void SetNodeHandle(ArkUI_NodeHandle handle) { nodeHandle_ = handle; }
void GetWindowName();
void SetRootNode(const std::shared_ptr<ArkUIBaseNode> &baseNode)
{
root_ = baseNode;
OH_ArkUI_NodeContent_AddNode(handle_, root_->GetHandle());
}
void DisposeRootNode()
{
OH_ArkUI_NodeContent_RemoveNode(handle_, root_->GetHandle());
root_.reset();
}
void RegisterNodeEventReceiver();
void UnregisterNodeEventReceiver();
void AddNode(std::shared_ptr<ArkUIBaseNode> node) { nodes_.emplace(node->GetHandle(), node); }
std::shared_ptr<ArkUIBaseNode> FindNodeByHandle(ArkUI_NodeHandle nodeHandle)
{
return nodes_.find(nodeHandle)->second;
}
void ClearNode() { nodes_.clear(); }
private:
std::shared_ptr<ArkUIBaseNode> root_;
ArkUI_NodeContentHandle handle_;
ArkUI_ContextHandle context_;
ArkUI_NodeHandle nodeHandle_;
const char *windowName_ = nullptr;
std::unordered_map<ArkUI_NodeHandle, std::shared_ptr<ArkUIBaseNode>> nodes_;
};
}
#endif