/*
* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 ("the License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@Component
export struct GridLine {
private settings: RenderingContextSettings = new RenderingContextSettings(true);
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
@Prop cols: number = 3;
@Prop rows: number = 3;
@Prop strokeStyle: string |number |CanvasGradient | CanvasPattern = Color.White;
@Prop lineWidth: number = 1;
// [Start draw]
draw() {
const ctx = this.context;
ctx.strokeStyle = this.strokeStyle;
ctx.lineWidth = this.lineWidth;
const height = this.context.height;
const width = this.context.width;
// horizontal
for (let i = 1; i < this.cols; i++) {
const x = (width / this.cols) * i;
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
// vertical
for (let i = 1; i < this.rows; i++) {
const y = (height / this.rows) * i;
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
}
build() {
Canvas(this.context)
.width('100%')
.height('100%')
.hitTestBehavior(HitTestMode.Transparent)
.onReady(() => this.draw())
}
// [End draw]
}