#include "torch_npu/csrc/flopcount/FlopCountContext.h"
FlopCountContext &FlopCountContext::GetInstance()
{
static FlopCountContext instance;
return instance;
}
bool FlopCountContext::isEnabled()
{
return isEnabled_;
}
bool FlopCountContext::isPaused()
{
return isPaused_;
}
void FlopCountContext::enable()
{
isEnabled_ = true;
}
void FlopCountContext::disable()
{
isEnabled_ = false;
}
void FlopCountContext::pause()
{
isPaused_ = true;
}
void FlopCountContext::resume()
{
isPaused_ = false;
}
void FlopCountContext::reset()
{
isEnabled_ = false;
isPaused_ = false;
recordedCount = 0;
traversedCount = 0;
}