* Copyright (c) Huawei Technologies Co., Ltd. 2024-2024. All rights reserved.
*/
#ifndef _DYNAMIC_SCATTER_SUM_H_
#define _DYNAMIC_SCATTER_SUM_H_
#include "dynamic_scatter_base.h"
namespace DynamicScatter {
using namespace AscendC;
template<typename T>
class DynamicScatterSum : public DynamicScatterBase<T> {
public:
__aicore__ inline DynamicScatterSum() {}
__aicore__ inline void Init(GM_ADDR point_feats, GM_ADDR prefix_sum_point_per_voxel, GM_ADDR argsort_coor,
GM_ADDR voxel_feats, DynamicScatterTilingData* tilingData, TPipe* in_pipe)
{
this->BaseInit(point_feats, prefix_sum_point_per_voxel, argsort_coor, voxel_feats, tilingData, in_pipe);
}
__aicore__ inline void Process()
{
Compute();
this->ReleaseEvent();
}
private:
__aicore__ inline void Compute()
{
LocalTensor<T> pointFeatsLocal = this->pointFeatsBuf.template Get<T>();
LocalTensor<int32_t> prefixSumLocal = this->prefixSumBuf.template Get<int32_t>();
LocalTensor<int32_t> argsortCoorLocal = this->argsortCoorBuf.template Get<int32_t>();
for (uint32_t voxelIdx = 0; voxelIdx < this->voxelNum; voxelIdx++) {
this->GetPointNum(voxelIdx, prefixSumLocal);
this->alignedPointNum = AlignUp(this->pointNum, this->alignedNum);
this->copyArgsortCoorParams.blockLen = this->alignedPointNum / this->alignedNum;
SetFlag<HardEvent::S_MTE2>(this->eventIdSToMTE2);
WaitFlag<HardEvent::S_MTE2>(this->eventIdSToMTE2);
DataCopy(argsortCoorLocal, this->argsortCoorGm[this->startPoint], this->copyArgsortCoorParams);
SetFlag<HardEvent::MTE2_S>(this->eventIdMTE2ToS);
WaitFlag<HardEvent::MTE2_S>(this->eventIdMTE2ToS);
for (uint32_t idx = 0; idx < this->pointNum; idx++) {
this->pointIdx = argsortCoorLocal.GetValue(idx);
SetFlag<HardEvent::S_MTE2>(this->eventIdSToMTE2);
WaitFlag<HardEvent::S_MTE2>(this->eventIdSToMTE2);
DataCopy(pointFeatsLocal, this->pointFeatsGm[this->pointIdx * this->featsDim], this->copyFeatParams);
SetFlag<HardEvent::MTE2_MTE3>(this->eventIdMTE2ToMTE3);
WaitFlag<HardEvent::MTE2_MTE3>(this->eventIdMTE2ToMTE3);
this->CopyFeatsOut(voxelIdx, pointFeatsLocal, false);
SetFlag<HardEvent::MTE3_MTE2>(this->eventIdMTE3ToMTE2);
WaitFlag<HardEvent::MTE3_MTE2>(this->eventIdMTE3ToMTE2);
}
}
}
};
}
#endif