#include "csrc/OpApiCommon.h"
#include "csrc/functions.h"
constexpr size_t NUM_VOXELS_IDX = 0;
constexpr size_t UNI_VOXELS_IDX = 1;
constexpr size_t UNI_INDICES_IDX = 2;
constexpr size_t ARGSORT_INDICES_IDX = 3;
constexpr size_t UNI_ARGSORT_INDICES_IDX = 4;
constexpr size_t POINT_NUM_DIM = 0;
constexpr size_t FEAT_NUM_DIM = 1;
constexpr int64_t MAX_POINTS_NUM = 1000;
std::tuple<int32_t, at::Tensor, at::Tensor, at::Tensor> hard_voxelize(const at::Tensor& points, const std::vector<float> voxel_sizes,
const std::vector<float> coor_ranges, int64_t max_points, int64_t max_voxels, const char* layout)
{
TORCH_CHECK_NPU(points);
TORCH_CHECK(points.dim() == 2, "points.dim() must be 2, but got: ", points.dim());
TORCH_CHECK(max_points <= MAX_POINTS_NUM, "max points should be set to no more than ", MAX_POINTS_NUM, ", but got: ", max_points);
size_t point_num = static_cast<size_t>(points.size(POINT_NUM_DIM));
int64_t feat_num = points.size(FEAT_NUM_DIM);
auto voxels = point_to_voxel(points, voxel_sizes, coor_ranges, layout);
auto uni_res = unique_voxel(voxels);
int32_t num_voxels = std::get<NUM_VOXELS_IDX>(uni_res);
at::Tensor uni_voxels = std::get<UNI_VOXELS_IDX>(uni_res);
at::Tensor uni_indices = std::get<UNI_INDICES_IDX>(uni_res);
at::Tensor argsort_indices = std::get<ARGSORT_INDICES_IDX>(uni_res);
at::Tensor uni_argsort_indices = std::get<UNI_ARGSORT_INDICES_IDX>(uni_res);
auto sorted = at::sort(uni_argsort_indices.to(at::kFloat));
at::Tensor uni_argsort_argsort_indices = std::get<1>(sorted).to(at::kInt);
int64_t real_num_voxels = std::min(static_cast<int64_t>(num_voxels), max_voxels);
at::Tensor vox_points = at::zeros({real_num_voxels, max_points, feat_num}, points.options());
at::Tensor num_points_per_voxel = at::empty({real_num_voxels}, points.options().dtype(at::kInt));
at::Tensor sorted_uni_voxels = at::empty({real_num_voxels}, voxels.options().dtype(at::kInt));
EXEC_NPU_CMD(aclnnHardVoxelize, points, uni_voxels, argsort_indices, uni_argsort_argsort_indices, uni_indices,
num_voxels, max_voxels, max_points, point_num, vox_points, num_points_per_voxel, sorted_uni_voxels);
at::Tensor coors = voxel_to_point(sorted_uni_voxels, voxel_sizes, coor_ranges, layout);
return std::tie(real_num_voxels, vox_points, coors, num_points_per_voxel);
}