#include "mlir/Dialect/Arith/IR/Arith.h"
#include "mlir/Dialect/GPU/IR/GPUDialect.h"
#include "mlir/Dialect/GPU/Transforms/Passes.h"
#include "mlir/IR/Builders.h"
#include "mlir/IR/PatternMatch.h"
using namespace mlir;
namespace {
struct GpuShuffleRewriter : public OpRewritePattern<gpu::ShuffleOp> {
using OpRewritePattern<gpu::ShuffleOp>::OpRewritePattern;
void initialize() {
setHasBoundedRewriteRecursion();
}
LogicalResult matchAndRewrite(gpu::ShuffleOp op,
PatternRewriter &rewriter) const override {
auto loc = op.getLoc();
auto value = op.getValue();
auto valueType = value.getType();
auto valueLoc = value.getLoc();
auto i32 = rewriter.getI32Type();
auto i64 = rewriter.getI64Type();
if (!valueType.isIntOrFloat() || valueType.getIntOrFloatBitWidth() != 64)
return rewriter.notifyMatchFailure(
op, "only 64-bit int/float types are supported");
Value lo, hi;
if (isa<FloatType>(valueType))
value = arith::BitcastOp::create(rewriter, valueLoc, i64, value);
lo = arith::TruncIOp::create(rewriter, valueLoc, i32, value);
auto c32 = arith::ConstantOp::create(rewriter, valueLoc,
rewriter.getIntegerAttr(i64, 32));
hi = arith::ShRUIOp::create(rewriter, valueLoc, value, c32);
hi = arith::TruncIOp::create(rewriter, valueLoc, i32, hi);
ValueRange loRes =
gpu::ShuffleOp::create(rewriter, op.getLoc(), lo, op.getOffset(),
op.getWidth(), op.getMode())
.getResults();
ValueRange hiRes =
gpu::ShuffleOp::create(rewriter, op.getLoc(), hi, op.getOffset(),
op.getWidth(), op.getMode())
.getResults();
lo = arith::ExtUIOp::create(rewriter, valueLoc, i64, loRes[0]);
hi = arith::ExtUIOp::create(rewriter, valueLoc, i64, hiRes[0]);
hi = arith::ShLIOp::create(rewriter, valueLoc, hi, c32);
value = arith::OrIOp::create(rewriter, loc, hi, lo);
if (isa<FloatType>(valueType))
value = arith::BitcastOp::create(rewriter, valueLoc, valueType, value);
auto validity = arith::AndIOp::create(rewriter, loc, loRes[1], hiRes[1]);
rewriter.replaceOp(op, {value, validity});
return success();
}
};
}
void mlir::populateGpuShufflePatterns(RewritePatternSet &patterns) {
patterns.add<GpuShuffleRewriter>(patterns.getContext());
}