/////////////////////////////////////////////////////////////////////////////////////////////////
//
// Tencent is pleased to support the open source community by making libpag available.
//
// Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// unless required by applicable law or agreed to in writing, software distributed under the
// license is distributed on an "as is" basis, without warranties or conditions of any kind,
// either express or implied. see the license for the specific language governing permissions
// and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "NativeDisplayLink.h"
namespace pag {
void NativeDisplayLink::PAGVSyncCallback(long long, void* data) {
auto displayLink = static_cast<NativeDisplayLink*>(data);
displayLink->callback();
if (displayLink->playing) {
OH_NativeVSync_RequestFrame(displayLink->vSync, &PAGVSyncCallback, displayLink);
}
}
NativeDisplayLink::NativeDisplayLink(std::function<void()> callback) : callback(callback) {
char name[] = "pag_vsync";
vSync = OH_NativeVSync_Create(name, strlen(name));
}
void NativeDisplayLink::start() {
if (playing == false) {
playing = true;
OH_NativeVSync_RequestFrame(vSync, &PAGVSyncCallback, this);
}
}
void NativeDisplayLink::stop() {
playing = false;
}
NativeDisplayLink::~NativeDisplayLink() {
OH_NativeVSync_Destroy(vSync);
}
} // namespace pag