* BK math helpers (vector/tuple macros).
*
* [port] Named bk_math.h rather than math.h to avoid shadowing the system
* <math.h> on modern toolchains — Lighthouse's CMake adds include/ to -I, so
* a local math.h would be picked up ahead of the C standard header (which we
* need for sqrtf). Upstream decomp calls this file math.h because N64/libultra
* has no system <math.h> to collide with.
*/
#ifndef __BANJO_KAZOOIE_MATH_H__
#define __BANJO_KAZOOIE_MATH_H__
#include <math.h>
#define SQ(x) ((x)*(x))
#define TUPLE_ASSIGN(out, a, b, c) {\
out[0] = a;\
out[1] = b;\
out[2] = c;\
}
#define TUPLE_SET(dst, value) { dst[0] = dst[1] = dst[2] = value; }
#define TUPLE_COPY(dst, src) {\
dst[0] = src[0];\
dst[1] = src[1];\
dst[2] = src[2];\
}
#define TUPLE_ADD(dst, vec) { \
dst[0] += vec[0]; \
dst[1] += vec[1]; \
dst[2] += vec[2]; \
}
#define TUPLE_ADD_COPY(dst, vec1, vec2) { \
dst[0] = vec1[0] + vec2[0]; \
dst[1] = vec1[1] + vec2[1]; \
dst[2] = vec1[2] + vec2[2]; \
}
#define TUPLE_DIFF(dst, vec) { \
dst[0] -= vec[0]; \
dst[1] -= vec[1]; \
dst[2] -= vec[2]; \
}
#define TUPLE_DIFF_COPY(dst, vec1, vec2) { \
dst[0] = vec1[0] - vec2[0]; \
dst[1] = vec1[1] - vec2[1]; \
dst[2] = vec1[2] - vec2[2]; \
}
#define TUPLE_MULTIPLY_COPY(dst, vec1, vec2) { \
dst[0] = vec1[0] * vec2[0]; \
dst[1] = vec1[1] * vec2[1]; \
dst[2] = vec1[2] * vec2[2]; \
}
#define TUPLE_SCALE(vec, value) { \
vec[0] *= value; \
vec[1] *= value; \
vec[2] *= value; \
}
#define TUPLE_SCALE_COPY(dst, vec, value) { \
dst[0] = vec[0] * value; \
dst[1] = vec[1] * value; \
dst[2] = vec[2] * value; \
}
#define TUPLE_CROSS_PRODUCT(dst, vec1, vec2) { \
dst[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
dst[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
dst[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
}
#define LENGTH_SQ_VEC3F(v) (v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
#define LENGTH_VEC3F(v) sqrtf(LENGTH_SQ_VEC3F(v))
#define TUPLE_DOT_PRODUCT(vec1, vec2) (vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2])
#endif