#pragma once
namespace Lighthouse {
namespace DevTools {
enum DevSequenceId {
SEQ_NONE = 0,
SEQ_PARADE_FF,
SEQ_PARADE_FINAL,
SEQ_MODE9_BK,
SEQ_MODE9_DIALOG,
SEQ_ENDING_ALL_100,
SEQ_GAME_OVER,
SEQ_CUTSCENE_MAP,
SEQ_ATTRACT_BASE,
};
void RequestSequence(int seq);
void RequestCutsceneMap(int mapId);
} // namespace DevTools
} // namespace Lighthouse