| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Fix the audio cushion never refilling after a stall and pole filter (#464) * Fix the audio cushion never refilling after a stall * Fix reverb pole filter reading the wrong DMEM buffer | 1 个月前 | |
Fix retro controls relying on right stick being bound (#451) | 1 个月前 | |
Correct a typo in the Sequences menu and add additional cutscenes (#498) | 27 天前 | |
[FEATURE] Implements World Tracker (#488) * Implement World Tracker * clang, more like dlang amirite * Migrate to Vanilla usage * Update Sidebars * Clean up * Update header guard * Fix isEmbedded inversion * Update cvars * clang | 21 天前 | |
Add music notes to save editor, hook GV Lobby's framerate cap, and organize the monolithic Engine.cpp (#482) * Add music notes to the save editor * Release GV framerate cap except for in static scenes * Split up and organize the monolithic Engine.cpp | 25 天前 | |
Fix JP demo asset aliasing (#424) | 1 个月前 | |
Uncap render fps for cutscenes and demos (#331) | 1 个月前 | |
Fix SD world banner fallthrough to unblended mode when equivalent alt asset is not in an alt asset pack (#440) * Fix SD world banner fallthrough to unblended mode when equivalent alt asset is not in an alt asset pack * Fix lang pack model texture changes not appearing | 1 个月前 | |
Add anchor color customization and nametags (#334) | 1 个月前 | |
Merge branch 'develop-hatteras' of github.com:Malkierian/Lighthouse into hatteras-develop-8-16 | 25 天前 | |
Fix the audio cushion never refilling after a stall and pole filter (#464) * Fix the audio cushion never refilling after a stall * Fix reverb pole filter reading the wrong DMEM buffer | 1 个月前 | |
ObjectExtension and Nametags (#98) * Initial port. * Implement new POC from Jeod. * Implement the better PoC. * Swap over to OE for note display. Some notes prop pointers aren't staying valid. * Remove nametag registration and calculation from the bindings. * Add single-run "BOOT" category to ShipInit and add Nametag overlay initialization to it. | 4 个月前 | |
Add music notes to save editor, hook GV Lobby's framerate cap, and organize the monolithic Engine.cpp (#482) * Add music notes to the save editor * Release GV framerate cap except for in static scenes * Split up and organize the monolithic Engine.cpp | 25 天前 | |
Presets (#503) * Add presets menu. * Convert some CVars missing macros. Add Reset All Options button. | 26 天前 | |
Fix blue egg actor spawns (#548) | 19 天前 | |
Two bug fixes taken from the Vita fork (#507) * Fix misaligned sprite read/write. * Fix stack overflow when clearing save data --------- Co-authored-by: Rinnegatamante <rinnegatamante@gmail.com> | 25 天前 | |
Hatteras Alfa 1.1.0 (#511) * Hatteras Alfa 1.1.0 * Fix silent collisions between SnowGlow and music documentation PRs. | 25 天前 | |
Merge branch 'develop-hatteras' of github.com:Malkierian/Lighthouse into hatteras-develop-8-16 | 25 天前 | |
[FEATURE] Implements World Tracker (#488) * Implement World Tracker * clang, more like dlang amirite * Migrate to Vanilla usage * Update Sidebars * Clean up * Update header guard * Fix isEmbedded inversion * Update cvars * clang | 21 天前 | |
Code cleanup (#252) * Code cleanup: ResourceMgr region dialog checks * Code cleanup: consolidate port functions for dialog fonts * Code cleanup: duplicate declarations for romhacks and lus/port type changes * Code cleanup: Remove declarations with no callers * Code cleanup: Remove duplicate declarations * Stop functions.h pulling C++ headers into extern "C" * Guard decomp headers with extern "C", drop redundant wrappers * Restore ShipUtils.h includes lost when functions.h dropped it * Fix spawn queue not scaling with draw distance setting * Remove more dead code, fixups and comment clarity * Fix orbit camers getting stuck on rare occasions * Resolve more extern "C" cleanups after anchor rebase * Polish Cheats (Levitate, Transforms) * Adjust camera orbit core smoothing when player is on uneven terrain * Clang format | 1 个月前 | |
Port Archive Check (#3) * Re-enable port archive checking in the extraction flow. Rename `gsFast3dWindow` to `lhFast3dWindow`. * clang everything * Remove extern in `bossboombox.c` that is declared in `port_prototypes.h` (soon to be moved to `functions.h`). | 5 个月前 | |
Add clang and format. | 8 个月前 | |
Add music notes to save editor, hook GV Lobby's framerate cap, and organize the monolithic Engine.cpp (#482) * Add music notes to the save editor * Release GV framerate cap except for in static scenes * Split up and organize the monolithic Engine.cpp | 25 天前 | |
Add music notes to save editor, hook GV Lobby's framerate cap, and organize the monolithic Engine.cpp (#482) * Add music notes to the save editor * Release GV framerate cap except for in static scenes * Split up and organize the monolithic Engine.cpp | 25 天前 | |
Final adjustments to RC (#293) * Defer the note retention seed out of demo playback * Adjust modern controls * Bottles bonus demo sync and picture rendering * Fix missing topper enemy in SM ending demo * Sort the VBehaviorID enum * Clang format * Serialize jiggy puzzle counters through the active layout * Don't pop the thread watchdog during expected stalls like the native file dialog | 1 个月前 | |
Rc fixes 2 (#274) * Filter OoT factories from Torch * Correct jiggy hud element centering * Carry segment-address provenance instead of inferring it from pointer value * Patch Banjo's belt buckle depth (VB, on by default) * Bump libulttraship and add imgui file picker for gamepad-only users * Correct snow particle interpolation with unique id and rename weather related files for accuracy * Anchor" adjust bottles tutorial handling and add honeycomb bundle spawn sync * Fix lookup paths for appimage * Clang format * Interpolation: clean dead code, optimize adaptivefps and draw distance | 1 个月前 | |
Add music notes to save editor, hook GV Lobby's framerate cap, and organize the monolithic Engine.cpp (#482) * Add music notes to the save editor * Release GV framerate cap except for in static scenes * Split up and organize the monolithic Engine.cpp | 25 天前 | |
RC Patches 4 (#291) * Thread safety in teardown + imgui safety * Interpolation adjustments * Optimize initial rom scans * Mute Chimpy stump's rumble on reentry to MM * Anchor: BGS catchup bug with tanktup and yellow flibbit initializer * Clang format * RBB: fix lfieboat culling by disabling the DIAG check, fix whistle switch interpolation * GV: gate ancient ones catch-up behind anchor being connected * Interpolation: particles adjustments * Add another fix for tooie jiggy dance * Fix Lair water level taking the wrong path when player exits RBB * Convert imgui text to ascii so it renders properly | 1 个月前 | |
More asan (#32) * Fix ENABLE_ASAN CMakeLists option and fix asan crashes * Update Torch * Another asan fix * Show game status in window title bar * Fix hud rendering, snow particles and boggy enhancement * Add some O2 release mode optimization guards and use romhack mapname in window title | 5 个月前 | |
Batch of romhack bugfixes (#380) * CTC: fix the rock raising itself on map reload * Debugging: add a flag tracer to dev tools * Fix bottles tutorials gated on map instead of level * Anchor: gate sync on singleplayer and romhacks for some cases * Anchor: consolidate remoteOpens into helper remoteCue and add missing * Patch romhack: used ability flags and anchor empty honeycomb sync rework * Fix applying bkcf to wrong warp function and clean up Dreamie no-op * BBB and Gruntch flip UsedAbilities bits * Finish reimplementing Gruntch features * Mark Gruntch as fully supported * Add launch arg handling for romhacks | 1 个月前 | |
Batch of romhack bugfixes (#380) * CTC: fix the rock raising itself on map reload * Debugging: add a flag tracer to dev tools * Fix bottles tutorials gated on map instead of level * Anchor: gate sync on singleplayer and romhacks for some cases * Anchor: consolidate remoteOpens into helper remoteCue and add missing * Patch romhack: used ability flags and anchor empty honeycomb sync rework * Fix applying bkcf to wrong warp function and clean up Dreamie no-op * BBB and Gruntch flip UsedAbilities bits * Finish reimplementing Gruntch features * Mark Gruntch as fully supported * Add launch arg handling for romhacks | 1 个月前 | |
Cleanup for src/port and lib/libultra -> ultralib to match decomp (#226) . | 2 个月前 | |
Fix JP demo asset aliasing (#424) | 1 个月前 | |
Custom collectible (#2) * Eliminate shuffledObject (#239) * Fixed Check Tracker to solve slowdown issues (#241) * Custom collectible * it builds now * Fix spawn code under Gameplay Tools * Not working pulling functions from map * Added semi working draw stuff * GL warps added to debug (#242) * [RANDO] Develop rando v2 extra lives (#244) * Added types and basic functionality * Added checks to regions for logic * Added extra lives to Checks.cpp * Fixed bundle support for extra life in MM and RBB * Vanilla sprites and models work now * [RANDO V2] Shuffle Blue Eggs (#245) * Shuffle Blue Eggs - MM PoC * clang * Add Blue Eggs to the shuffle pool * clang * clean up * Move options in Rando Menu * clang again * Custom models working but update function doesn't always * Fix broken actor info referencing and cleanup * [RANDO] Develop rando v2 beehive shuffle (#249) * Added functionality to shuffle honeycombs from beehives * Added logic to each region for Beehive Shuffle Deleted an extra check for FP Witch Switch in GruntildasLair.cpp Moved Extra Life Shuffle to advanced shuffle menu * Adjusted name for option in LighthouseMenuRando.cpp * Switch focus to molehills + AP items only * Custom actor mostly done, item queue half done * More item gives done * Start work on jinjos * More draw work * AP item improvements, more item queue work * Randomized props fully replaced * Fix saving * Shuffle molehills with custom collectible * Clean up rando molehills * Implemented jiggies * Fix build post merge * Fix jiggies, implement jinjos * Finish jinjos * implement bundles + mumbo tokens * Handle honeycombs and extra lives * Remove rando junk options * Fix jiggie totals and bundle crash * Clang * Fix includes * Fix animations * Fix build hopefully --------- Co-authored-by: Douglas Simpson <scorched11@gmail.com> Co-authored-by: Fredomato <86324131+Fredomato@users.noreply.github.com> Co-authored-by: Caladius <Caladius@users.noreply.github.com> | 1 个月前 | |
ObjectExtension and Nametags (#98) * Initial port. * Implement new POC from Jeod. * Implement the better PoC. * Swap over to OE for note display. Some notes prop pointers aren't staying valid. * Remove nametag registration and calculation from the bindings. * Add single-run "BOOT" category to ShipInit and add Nametag overlay initialization to it. | 4 个月前 | |
[FEATURE] Implements World Tracker (#488) * Implement World Tracker * clang, more like dlang amirite * Migrate to Vanilla usage * Update Sidebars * Clean up * Update header guard * Fix isEmbedded inversion * Update cvars * clang | 21 天前 | |
[FEATURE] Implements World Tracker (#488) * Implement World Tracker * clang, more like dlang amirite * Migrate to Vanilla usage * Update Sidebars * Clean up * Update header guard * Fix isEmbedded inversion * Update cvars * clang | 21 天前 | |
Game Engine and some UI Boilerplate (#6) * building success on mac * Get startup to extractor working * Start ui * port textures * bump torch and add more build folders to ignore | 8 个月前 | |
Game Engine and some UI Boilerplate (#6) * building success on mac * Get startup to extractor working * Start ui * port textures * bump torch and add more build folders to ignore | 8 个月前 |
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