#ifndef RANDO_H
#define RANDO_H
#include "StaticData/StaticData.h"
#include <libultraship/libultra/gbi.h>
#include "save.h"
extern "C" {
extern SaveData gameFile_saveData[4];
}
extern int16_t selectedFileNum;
#define DEFAULT_FILE_NUM -1
#define IS_RANDO \
(selectedFileNum == DEFAULT_FILE_NUM \
? false \
: gameFile_saveData[selectedFileNum].shipSaveData.fileType == FILE_TYPE_SAVE_RANDO)
#define RANDO_SAVE_CHECKS gameFile_saveData[selectedFileNum].shipSaveData.randoSaveData.randoSaveCheck
#define RANDO_SAVE_OPTIONS gameFile_saveData[selectedFileNum].shipSaveData.randoSaveData.randoSaveOption
#define RANDO_SAVE_FLAGS gameFile_saveData[selectedFileNum].shipSaveData.randoSaveData.randoSaveFlag
#define RANDO_SEED \
(selectedFileNum == DEFAULT_FILE_NUM ? 0 : gameFile_saveData[selectedFileNum].shipSaveData.randoSaveData.seedId)
namespace Rando {
void Init();
}
#endif