| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Bring cosmetics editor out of anchor (#629) | 6 天前 | |
Stop the Anchor receive thread from busy-spinning (#583) * Stop the Anchor receive thread from busy-spinning * Inline PollTimeOutMs | 1 个月前 | |
Anchor Part 1 (#139) * Initial copy. * Fix networking inclusion. * Add yaml copy to cmake. Header path fix. * Fix building. Fix yaml copy for VS. * DummyPlayer should be drawable in a static state. Haven't tested yet. Added OnWorldDraw event to hook in custom actor drawing. * Dummy model now actually draws. Also remove build variable externs from variables.h and include build.h where needed. * Dummy model is fully reflective of remote state values. * Add Network menu. Start work on player update packets. * Client now connects to the server. Preliminary work on basic packet handling. * More work on player packets. * DummyPlayer reflects about 95% of the remote player state. Still some issues with pacing, beak bomb playback, and dummy shadows being applied to the player. * Added Actor to DummyPlayer for shadow drawing, as well as future collision handling. Hooked up SubRangeChange packet. * Add several safeguards to runtime operations. Modified OnMapLoad to include previous map, and hook it up to a new packet. All playerstate changes now responsive. Commented all shadow actor code because of random crashes referencing garbage data (cause outside of Anchor). * Clang. * Cleanup. * Gate connection behind romhack status. * Default networking to on. * Add icon to exe. * clang | 4 个月前 |