| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Custom collectible (#2) * Eliminate shuffledObject (#239) * Fixed Check Tracker to solve slowdown issues (#241) * Custom collectible * it builds now * Fix spawn code under Gameplay Tools * Not working pulling functions from map * Added semi working draw stuff * GL warps added to debug (#242) * [RANDO] Develop rando v2 extra lives (#244) * Added types and basic functionality * Added checks to regions for logic * Added extra lives to Checks.cpp * Fixed bundle support for extra life in MM and RBB * Vanilla sprites and models work now * [RANDO V2] Shuffle Blue Eggs (#245) * Shuffle Blue Eggs - MM PoC * clang * Add Blue Eggs to the shuffle pool * clang * clean up * Move options in Rando Menu * clang again * Custom models working but update function doesn't always * Fix broken actor info referencing and cleanup * [RANDO] Develop rando v2 beehive shuffle (#249) * Added functionality to shuffle honeycombs from beehives * Added logic to each region for Beehive Shuffle Deleted an extra check for FP Witch Switch in GruntildasLair.cpp Moved Extra Life Shuffle to advanced shuffle menu * Adjusted name for option in LighthouseMenuRando.cpp * Switch focus to molehills + AP items only * Custom actor mostly done, item queue half done * More item gives done * Start work on jinjos * More draw work * AP item improvements, more item queue work * Randomized props fully replaced * Fix saving * Shuffle molehills with custom collectible * Clean up rando molehills * Implemented jiggies * Fix build post merge * Fix jiggies, implement jinjos * Finish jinjos * implement bundles + mumbo tokens * Handle honeycombs and extra lives * Remove rando junk options * Fix jiggie totals and bundle crash * Clang * Fix includes * Fix animations * Fix build hopefully --------- Co-authored-by: Douglas Simpson <scorched11@gmail.com> Co-authored-by: Fredomato <86324131+Fredomato@users.noreply.github.com> Co-authored-by: Caladius <Caladius@users.noreply.github.com> | 1 个月前 | |
Fix witch switches respawning a world's notes (#413) | 1 个月前 | |
Final adjustments to RC (#293) * Defer the note retention seed out of demo playback * Adjust modern controls * Bottles bonus demo sync and picture rendering * Fix missing topper enemy in SM ending demo * Sort the VBehaviorID enum * Clang format * Serialize jiggy puzzle counters through the active layout * Don't pop the thread watchdog during expected stalls like the native file dialog | 1 个月前 | |
Custom collectible (#2) * Eliminate shuffledObject (#239) * Fixed Check Tracker to solve slowdown issues (#241) * Custom collectible * it builds now * Fix spawn code under Gameplay Tools * Not working pulling functions from map * Added semi working draw stuff * GL warps added to debug (#242) * [RANDO] Develop rando v2 extra lives (#244) * Added types and basic functionality * Added checks to regions for logic * Added extra lives to Checks.cpp * Fixed bundle support for extra life in MM and RBB * Vanilla sprites and models work now * [RANDO V2] Shuffle Blue Eggs (#245) * Shuffle Blue Eggs - MM PoC * clang * Add Blue Eggs to the shuffle pool * clang * clean up * Move options in Rando Menu * clang again * Custom models working but update function doesn't always * Fix broken actor info referencing and cleanup * [RANDO] Develop rando v2 beehive shuffle (#249) * Added functionality to shuffle honeycombs from beehives * Added logic to each region for Beehive Shuffle Deleted an extra check for FP Witch Switch in GruntildasLair.cpp Moved Extra Life Shuffle to advanced shuffle menu * Adjusted name for option in LighthouseMenuRando.cpp * Switch focus to molehills + AP items only * Custom actor mostly done, item queue half done * More item gives done * Start work on jinjos * More draw work * AP item improvements, more item queue work * Randomized props fully replaced * Fix saving * Shuffle molehills with custom collectible * Clean up rando molehills * Implemented jiggies * Fix build post merge * Fix jiggies, implement jinjos * Finish jinjos * implement bundles + mumbo tokens * Handle honeycombs and extra lives * Remove rando junk options * Fix jiggie totals and bundle crash * Clang * Fix includes * Fix animations * Fix build hopefully --------- Co-authored-by: Douglas Simpson <scorched11@gmail.com> Co-authored-by: Fredomato <86324131+Fredomato@users.noreply.github.com> Co-authored-by: Caladius <Caladius@users.noreply.github.com> | 1 个月前 | |
Batch of romhack bugfixes (#380) * CTC: fix the rock raising itself on map reload * Debugging: add a flag tracer to dev tools * Fix bottles tutorials gated on map instead of level * Anchor: gate sync on singleplayer and romhacks for some cases * Anchor: consolidate remoteOpens into helper remoteCue and add missing * Patch romhack: used ability flags and anchor empty honeycomb sync rework * Fix applying bkcf to wrong warp function and clean up Dreamie no-op * BBB and Gruntch flip UsedAbilities bits * Finish reimplementing Gruntch features * Mark Gruntch as fully supported * Add launch arg handling for romhacks | 1 个月前 |
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