| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Update End to End tutorial - Update Maya assets to rename looks to materials and regenerate corresponding .maya.usd files. This reverts back to the old shader input encoding introduced in change 1757507; the new encoding is currently off by default. Without this, textures authored by the add_shadingVariants.py script will fall off when rendering in Katana. - Fix the camera positioning in layout_shot_s00_01.py. The camera had been pointing nowhere due to Y-up/Z-up differences. It now matches the camera that's created in simple.katana; this provides a more seamless workflow example of laying out a shot in a .usd file and rendering it out in Katana. (Internal change: 1761248) | 9 年前 | |
extras: Update shaders in endToEnd tutorial - Switched PxrDisney to PxrSurface. PxrDisney had been deprecated previously and is not present in RMan27 XPU. - Switched PxrMayaBump3d to PxrBump. PxrMayaBump3d isn't present in RMan27 and I can't find any documentation on it anywhere. (Internal change: 2396071) | 7 个月前 | |
Restore authoring of "prepend" list operations by default. See change 1802249 for more details. (Internal change: 1807009) | 8 年前 |
| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
| 9 年前 | ||
| 7 个月前 | ||
| 8 年前 |