文件最后提交记录最后更新时间
Reapply "FEAT: Implement ability to delete folders with contents (#410)" This reverts commit b3e14bdab684245b10e5ea6ca1b8ff36bcff9c53. 1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Add support for a many new tree mods (#1649) * Damage of Extra Element Gain 10% of Damage as Extra Damage of a random Element Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted * Wildsurge Incantation Storm and Plant Spells: deal 50% more damage cost 50% less have 75% less duration * Random nodes 1% increased Attack Speed per 400 Accuracy Rating, up to 20% 20% increased chance to inflict Elemental Ailments if you have Shapeshifted to an Animal form Recently Grants Skill: Fire Spell on Hit * Missing Keystones for From Nothing * Mace implicits Crushes enemies on hit Grants 1 Rage on hit --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Add 0.4 Passive Tree (#1549) * 0.4 Passive tree enable * Add connectionArt and nodeOverlay definitions to tree data files * Add unlock constraint validation to pathfinding logic * Add special modifier for Druid - "walk the paths not taken" * Add support for bonded modifiers in item parsing and modifier tags * Add ignoreSourceinCheckConditions flag to modifier configuration * Update comment --------- Co-authored-by: justjuangui <servicios@juacarvajal.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Support Spectres and Companions, and overhaul Spectre Library (#936) * initial spectres * library shows up, and some spectres+skills added * Tarnished Scarab * Two more spectres and some skill changes * Blood Priest and Priestess * Drudge Osseodon * Diretusk Boar * Terracotta Soldier * Fettered Monstrosity * Filthy First-born * experienceMultiplier for Spectre Reservation * Faridun Spearwoman * Better Reservation calcs for spectre * Crabs * Export Monster Type * Show Spirit Cost in the spectre library window * Add monster type to library * Serpent Shaman and enable spectre curses * Initial support for Companion and small calc change for reservedFlat * Add separate beast library * tooltip shows companion reservation now * Initial import of Companion/Spectre gems * Put reservation calcs into exporter * Imports spectres to spectre list * import changes and sets current minion to imported one * Update Spectre/Companion tooltip reservations, and dynamically update gem names * Update gem names according to selected spectre - mostly * Moved spectre skills to Spectre.lua * Sync minion dropdown between calc tab and left bar * Gem name updates, and dropdowns for minion are in sync * Companion uses beast list now * Prowling Shade and potential crash fix * Replace sub prefix check with match * Clean up gem tooltip code + fix display issue Cleans up the code for displaying the reservation Fixes an issue where the gem name didn't update on opening a saved build * Tooltip fix for companion * Cultist Archer, Witch, Daggerdancer * Spectre life fix and "Show minion stats" refixed * Fix minion ES and life calcs * Add Tons of Spectres for import, no skills yet * Export list of spectres with unique names * Remove a few spectres and update exporter * Initial Spectre Library UI Update * Export monster category images * Show Monster Images on checkboxes in Spectre Library * removed test mob * Spec stuff for Spawn Locations * Most Spectre Spawn Locations shown in tooltip * Prettied up library and actually committed tooltip this time * Preparation for popular spectre list, and some small fixes * Fix bug on importing build with broken greyed gem * Recommended Spectres/Beasts button, and removed some spectres * fix UI more * sorting name change, forgot * Spectre build list also shows minion stats if selected * Fix space indentation * Some skills and fixes/revert * Add skillName partialMatch to fix config for spectre curses * More skills, basic imports as spectre skills are BUUUSTED on db * More skills, and export minion movement speed for library * Many skills, spectreList changes, code cleanup, and spectre removals * Every monster has at least 1 skill now, lots of broken skills to still import though * More Spec stuff, which lets us grab which Maps some monsters spawn in * Spawn Locations shown in library, and world Areas imported * Spec stuff and fixes/cleanup * Tooltip stuff and sort spawn locations * Spawn location changes and small fixes * more worldarea stuff, and random spec.lua * Tiny fix and spectre change from 0.2.1 * fix comment on top of exporter file * Fix rounding error for a few monsters * Update Spec * Fix act location when act is > 5 With there only being 3 unique acts that are duplicated atm, GGG is using different values internally for the second set of duplicated acts which messes with the tooltips for the spawn location in PoB * Add comment and remove line --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>8 个月前
Add Emotion filtering to Anoint popup (#435) * Add emotion filtering to Anoint dialog This lets users select which emotions they have available to restirct the list of anoints. Adds `CheckBoxClass:SetCheckImage` to have image-based checkboxes. Adjusts the layout of `NotableDBControl` to have filter controls inside the client-provided rect. * Fix asset grab + emotion order Fix the call to grab the asset Update the emotion order as Isolation is the most expensive and last in order --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>1 年前
FIX: save id into selValue instead of table (#1115) 1 年前
Add support for many Compantion mods on the tree (#1350) Adds support for the "while your Companion is in your Presence` mods Adds support for the Companion Damage to Player damage conversion Changed the SkillType check to use CreatesCompanion as those are the skills with the minions on them. This only removes Tame Beast from what I could tell Adds a new type of config check to look for SkillTypes Co-authored-by: LocalIdentity <localidentity2@gmail.com>8 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Fix crash caused by item stuck on cursor when dragging (#5550) 3 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Fix Crash on Tree tab (#1336) No sure what is causing the list to find a nil label but this should fix it Co-authored-by: LocalIdentity <localidentity2@gmail.com>8 个月前
Fix fallout from SimpleGraphic upgrade with wider Unicode support (#372) * fix: enable Unicode separators and caret motions As the runtime is going to support Unicode installation locations and build directories, some UTF-8 text is going to reach the Lua side of the project. This includes the script path, the user path, any paths yielded from file searches and also imported character names from accounts. Care needs to be taken in many places where string operations are performed as no longer does a byte necessarily correspond to a single character and anything that truncates, reverses or otherwise slices strings could need an audit. This change fixes cursor movement in `EditControl`s with the arrow keys as those historically used string matching and byte offsets. It also ensures that the use of arbitrary Unicode codepoints as decimal and thousands separators works correctly as the previous code used unaware reversing and slicing. * fix: turn update paths relative for wide installs The updater is a fixed piece of older code that uses a Lua runtime that only handles paths that are representable in the user's text codepage. As the software may be installed in a location that cannot be expressed in that way, to mitigate the problem we turn all the paths in the update op-files into relative paths. That way as long as we never use exotic codepoints in our own paths it should be able to apply them cleanly and restart Path of Building afterward with a relative path. The updater executable can ironically enough not be updated at all with the related type of runtime hacks we introduced in SimpleGraphic as the updater deadlocks in updating itself. We have to work around its shortcomings in how we produce the op-files and possibly the update application script that runs under that limited runtime. * Add luautf8 to Dockerfile --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Add latest and trending builds list to the build list module (#7389) * Add ascendancy assets. * Add archives list control. * Add archive list control to buildlist module. * Make build list module responsive. * ArchivesList: prevent missing image artwork for builds with no ascendancies. * ArchivesList: prevent line and stats collapsing on some builds. * ArchivesList: fix scrollbar content dimensions. * ArchivesListControl: Display life or es depending on which is greater. * ArchivesListControl: prevent stats overlapping on smaller screens. * ArchivesListControl: resize button on screen size change. * ArchivesListControl: implement word-break on main skill field. * ArchivesListControl: hide author name from the build cards. * rename ExtBuildListControl. * Refactor class names. * Add ExtBuildListProvider abstract class. * Add PoBArchivesProvider class. * Modify ExtBuildListControl to have a generic implementation. * Highlight active tab, use white border. * ExtBuildListControl: Add responsive behaviour to the tabs and dropdown. * ExtBuildListControl: Fix scrollbar. * Store import links in the xml. * Build: Implement similar builds list. * ExtBuildListControl: Prevent overflow on bottom side. * Common: Add import build utility function. * Remove unnecessary debug. * Convert protocol handler URI's to import links on startup. * Implement similarity check for all builds. - Add Metadata section to build cards. * Print proper error messages on build list. * Add similar builds popup. * Add class portrait assets. * Use class portraits as fallback images. * Remove unnecessary assets, fix templar portrait. * Formatting changes * ExtBuildListProvider: Fix indentation. * Fix bugged font * Further font fix * Fix split string calculation with different fonts * Button layout and text positions * Fix spacing on builds page * Fix Similar builds Popup on different window size Fix from Peechey in discord * Revert "Fix Similar builds Popup on different window size" This reverts commit 257c4a59c8d64fe83188b0217c21e5e4a7b22a08. * General popup resize code * Add show public builds options to settings. * Update latest-trending builds option name. * Add help section and tooltip for similar builds. * Use build names as a filename placeholder after importing. * Add cells to the grid, fix horizontal line issue. * Center version text. * Improve responsiveness of builds list menu. * Rearrange similar builds button after loadouts. * Remove redundant function. * Check if image asset exists, prevents Warden placeholder. * Reduce code complexity. * Fix savename using filepath as a placeholder. * Fix indentation. * Use buttoncontrol for import/preview button handling. * Use a seperator function for repeated drawings. - Autofill lines below portrait. * Add some colors to stats. * Add raider image as warden placeholder. * Fix builds menu scroll issue. - Content height was fine on similar builds but See All button in buildlist was partially hiding the import/preview buttons. * Apply suggestions from code review. Co-authored-by: Wires77 <Wires77@users.noreply.github.com> * Remove unnecessary title padding. * Fix buildlist and searchtext responsive issues * Swap Trending and Latest tabs --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8624 (#1150) Co-authored-by: Noologos <Noologos@users.noreply.github.com>11 个月前
Fontin fonts (#1508) * Item, tree, and gem tooltips * Remove UI Config * Fonts and font size fix up * Even clearer fonts * updated dlls from simplegraphic build * Rebuild dll * Added desecrated mod line background images, and gem background images * Fix text and font on Relics * Animated tree radius and relic item header * Fix controlled meta * Fix grand spectrum missing texture * Fix Liberation Bold size 18, ty Local * small text fix * dlls * build modcache to maybe avoid test fail * warning text fix * Update DLLs to SimpleGraphic-v2.5.2 * Add animation toggle * animation check for relic header * more fixes * Fix fonts and tree node fonts * left align tree node lines other than title * more tooltip font fixes * Fix background image not showing again * Fix wrapped mod lines printing in white. NEEDS SG TO BE PULLED TOO * Fix Crash * Fix positioning * Show tree node flavour text --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>4 个月前
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>4 个月前
Fix Item sort option for "Current Usable" not using taking into account attribute requirement mods (#1222) Copy from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8803 Co-authored-by: LocalIdentity <localidentity2@gmail.com>8 个月前
Remove socket stuff 1 年前
Fix crash when deleting newly created config set (#1120) * FIX: save id into selValue instead of table * FIX: same issue as e711588 but for items and gems1 年前
[pob1-port] Fix buggy tooltip for Equipped Items (#1589) * Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9290 * Fix merge conflict --------- Co-authored-by: Peechey <Peechey@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>4 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Add Search and sort to exporter (#1147) * Search for .dat files * Highlight selected column, and sort by clicking column header * removed comments * Resize columns with scroll wheel and middle click when hovering column header * Sort blank items at the bottom * Ctrl+f to jump to dat search box * Switch buttons to ALT for raw data. * Escape button closes dat view so script output is visible * Add clear button to search box * Auto clear checkbox for script output11 个月前
Support Spectres and Companions, and overhaul Spectre Library (#936) * initial spectres * library shows up, and some spectres+skills added * Tarnished Scarab * Two more spectres and some skill changes * Blood Priest and Priestess * Drudge Osseodon * Diretusk Boar * Terracotta Soldier * Fettered Monstrosity * Filthy First-born * experienceMultiplier for Spectre Reservation * Faridun Spearwoman * Better Reservation calcs for spectre * Crabs * Export Monster Type * Show Spirit Cost in the spectre library window * Add monster type to library * Serpent Shaman and enable spectre curses * Initial support for Companion and small calc change for reservedFlat * Add separate beast library * tooltip shows companion reservation now * Initial import of Companion/Spectre gems * Put reservation calcs into exporter * Imports spectres to spectre list * import changes and sets current minion to imported one * Update Spectre/Companion tooltip reservations, and dynamically update gem names * Update gem names according to selected spectre - mostly * Moved spectre skills to Spectre.lua * Sync minion dropdown between calc tab and left bar * Gem name updates, and dropdowns for minion are in sync * Companion uses beast list now * Prowling Shade and potential crash fix * Replace sub prefix check with match * Clean up gem tooltip code + fix display issue Cleans up the code for displaying the reservation Fixes an issue where the gem name didn't update on opening a saved build * Tooltip fix for companion * Cultist Archer, Witch, Daggerdancer * Spectre life fix and "Show minion stats" refixed * Fix minion ES and life calcs * Add Tons of Spectres for import, no skills yet * Export list of spectres with unique names * Remove a few spectres and update exporter * Initial Spectre Library UI Update * Export monster category images * Show Monster Images on checkboxes in Spectre Library * removed test mob * Spec stuff for Spawn Locations * Most Spectre Spawn Locations shown in tooltip * Prettied up library and actually committed tooltip this time * Preparation for popular spectre list, and some small fixes * Fix bug on importing build with broken greyed gem * Recommended Spectres/Beasts button, and removed some spectres * fix UI more * sorting name change, forgot * Spectre build list also shows minion stats if selected * Fix space indentation * Some skills and fixes/revert * Add skillName partialMatch to fix config for spectre curses * More skills, basic imports as spectre skills are BUUUSTED on db * More skills, and export minion movement speed for library * Many skills, spectreList changes, code cleanup, and spectre removals * Every monster has at least 1 skill now, lots of broken skills to still import though * More Spec stuff, which lets us grab which Maps some monsters spawn in * Spawn Locations shown in library, and world Areas imported * Spec stuff and fixes/cleanup * Tooltip stuff and sort spawn locations * Spawn location changes and small fixes * more worldarea stuff, and random spec.lua * Tiny fix and spectre change from 0.2.1 * fix comment on top of exporter file * Fix rounding error for a few monsters * Update Spec * Fix act location when act is > 5 With there only being 3 unique acts that are duplicated atm, GGG is using different values internally for the second set of duplicated acts which messes with the tooltips for the spawn location in PoB * Add comment and remove line --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>8 个月前
Add "Base Damage" sorting option for Spectres (#1456) 7 个月前
Add 0.4 Passive Tree (#1549) * 0.4 Passive tree enable * Add connectionArt and nodeOverlay definitions to tree data files * Add unlock constraint validation to pathfinding logic * Add special modifier for Druid - "walk the paths not taken" * Add support for bonded modifiers in item parsing and modifier tags * Add ignoreSourceinCheckConditions flag to modifier configuration * Update comment --------- Co-authored-by: justjuangui <servicios@juacarvajal.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Add support for Entwined Realities (#1642) * Fix 1632: Implement Entwined Realities * Draw radius around allocated keystones * Remove inner circle * remove unused variable * Fix function --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Add support for Reduced Focus Effect (#1647) Pulls in logic from PoB for scaling all the mods on an item Adjusts ScaleAddMod to work with negative values too Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Add text after red mods to show that PoB does not currently handle them (#1173) Duplicate of https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8925 Co-authored-by: LocalIdentity <localidentity2@gmail.com>8 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change xml format + references to old PoB 1 repo 1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Add support for Entwined Realities (#1642) * Fix 1632: Implement Entwined Realities * Draw radius around allocated keystones * Remove inner circle * remove unused variable * Fix function --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Fix Pathfinder's alternate start nodes not connecting (#1618) * Fix Pathfinder's alternate start nodes not connecting * Add logic for unprecedented multiple choice node with multiple connections5 个月前
fixed increased effect of notables from time-lost jewels breaking notable tooltip (#1712) 4 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Add latest and trending builds list to the build list module (#7389) * Add ascendancy assets. * Add archives list control. * Add archive list control to buildlist module. * Make build list module responsive. * ArchivesList: prevent missing image artwork for builds with no ascendancies. * ArchivesList: prevent line and stats collapsing on some builds. * ArchivesList: fix scrollbar content dimensions. * ArchivesListControl: Display life or es depending on which is greater. * ArchivesListControl: prevent stats overlapping on smaller screens. * ArchivesListControl: resize button on screen size change. * ArchivesListControl: implement word-break on main skill field. * ArchivesListControl: hide author name from the build cards. * rename ExtBuildListControl. * Refactor class names. * Add ExtBuildListProvider abstract class. * Add PoBArchivesProvider class. * Modify ExtBuildListControl to have a generic implementation. * Highlight active tab, use white border. * ExtBuildListControl: Add responsive behaviour to the tabs and dropdown. * ExtBuildListControl: Fix scrollbar. * Store import links in the xml. * Build: Implement similar builds list. * ExtBuildListControl: Prevent overflow on bottom side. * Common: Add import build utility function. * Remove unnecessary debug. * Convert protocol handler URI's to import links on startup. * Implement similarity check for all builds. - Add Metadata section to build cards. * Print proper error messages on build list. * Add similar builds popup. * Add class portrait assets. * Use class portraits as fallback images. * Remove unnecessary assets, fix templar portrait. * Formatting changes * ExtBuildListProvider: Fix indentation. * Fix bugged font * Further font fix * Fix split string calculation with different fonts * Button layout and text positions * Fix spacing on builds page * Fix Similar builds Popup on different window size Fix from Peechey in discord * Revert "Fix Similar builds Popup on different window size" This reverts commit 257c4a59c8d64fe83188b0217c21e5e4a7b22a08. * General popup resize code * Add show public builds options to settings. * Update latest-trending builds option name. * Add help section and tooltip for similar builds. * Use build names as a filename placeholder after importing. * Add cells to the grid, fix horizontal line issue. * Center version text. * Improve responsiveness of builds list menu. * Rearrange similar builds button after loadouts. * Remove redundant function. * Check if image asset exists, prevents Warden placeholder. * Reduce code complexity. * Fix savename using filepath as a placeholder. * Fix indentation. * Use buttoncontrol for import/preview button handling. * Use a seperator function for repeated drawings. - Autofill lines below portrait. * Add some colors to stats. * Add raider image as warden placeholder. * Fix builds menu scroll issue. - Content height was fine on similar builds but See All button in buildlist was partially hiding the import/preview buttons. * Apply suggestions from code review. Co-authored-by: Wires77 <Wires77@users.noreply.github.com> * Remove unnecessary title padding. * Fix buildlist and searchtext responsive issues * Swap Trending and Latest tabs --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Fix subscript errors (#1355) * Fix various issues with subscript errors * Missed PoEAPI change * Fix errors when returning tables from subscripts8 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
minor spelling corrections 4 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Adds Support for Unfurled Finger and Mystic Attunement (#857) * add support for Unfurled Finger and Mystic Attunement * fixed compare stats for Ring3 only showing up when Ring3 exists * Use flag instead of hard coding --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>1 年前
Fix crash when deleting newly created config set (#1120) * FIX: save id into selValue instead of table * FIX: same issue as e711588 but for items and gems1 年前
Fix skill gems not showing requirements in breakdown if selected without searching (#1498) 6 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Fix font for Elemental Damage on weapon (#1628) 5 个月前
Hide config options that can be hidden by default behind conditions (#5712) Config changes: - Remove "Is your Crit Chance Lucky?" - The only sources can already be enabled with existing conditions and the lucky is implied after that (Blood Sacrament, Focus Mod, Dance with Death) - Only show "# of times skill has chained" if there is condition behind it (Gloomfang for example) - Only show "# of times skill has pierced" if there is condition behind it (Drillneck for example) - Only show "melee distance to enemy" if there is stat that depends on melee proximity (Close Combat, Slayer for example) - Only show "projectile travel distance if there is stat that depends on distance ramp (Point Blank, Longshot for example) - Only show "is enemy bleeding" if there is condition behind it (Bloodletting for example) - Only show "# of poison on enemy" if there is condition behind it (Vile Toxins for example)A - Only show "is the enemy maimed" if there is condition behind it (Maim support for example) - Only show "is enemy burning" if there is condition behind it - Only show "is enemy ignited" if there is condition behind it (Snowforged for example) - Only show "is enemy frozen" if there is condition behind it - Only show "effect of shock" if enemy is shocked - Only show "is enemy on consecrated ground" if there is condition behind it (Bottled Faith for example) - Only show "disable ehp gain on block" if there are any on block effects - Only show "life regen mode" if there is effect that depends on it (Enduring Cry etc) - Only show "armour calculation mode" if there is effect that depends on it (armour mastery etc) - Only show "enemy corpse life" if there is skill that depends on it (Cremation, Detonate Dead) - Only show "# of summoned totems" if there is perstat or enemy mult that depends on it - Only show "is enemy moving" if player has bleedchance - Only show "Don't disable items" if there are items that are disabling stuff New functionality: - ifStat and ifEnemyStat for PerStat and StatCondition config checks - ifTagType for tag type config checks - if SkillData for skill data config checks - config tab now supports multiple if checks at once - Replaced all ifXList with support for type checking the value so if value is list it will be treated as list of OR checks. This works for all ifX conditions in config tab instead of only specific ones that had list support before - Do not account for "Base" mods (mods from CalcSetup) as actual used conditions as they are used only as descriptors for what the mods do - IfMod can now only account for presence of mod regardless of flags and conditions Signed-off-by: Tomas Slusny <slusnucky@gmail.com>3 年前
Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9242 (#1571) Co-authored-by: Blitz54 <Blitz54@users.noreply.github.com>5 个月前
Fix Talisman's not appearing in Trader (#1626) Forgot to include the base in the trader files Co-authored-by: LocalIdentity <localidentity2@gmail.com>5 个月前
fix trader tests indents (#1567) 5 个月前
Fix HTTP/2 response headers parsing (#1668) The HTTP/2 spec requires header field names to be lowercase. This change makes PoB agnostic about the used HTTP version by changing the pattern to be case-insensitive.4 个月前
Change controls to take a packed "rect" instead of x, y, width, height (#6873) * change controls to take a packed "rect" instead of x, y, width, height * Fix bad merge * Add missing box notation * fix merge issues and update new controls to use packed rect * update export * fix white space * fix spelling mistake * fix more merge issues --------- Co-authored-by: Wires77 <Wires77@users.noreply.github.com>1 年前
Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9136 (#1574) Co-authored-by: Goufix <Goufix@users.noreply.github.com>5 个月前
refactor: change project structure 5 年前