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PathOfBuilding-PoE2
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Initial support for Transcendent Limbs (
#1710
)
7f8c71c3
创建于
1月13日
历史提交
文件
最后提交记录
最后更新时间
Bases
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
Classes
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
Enemies
Enemy dot skills (#6809) * initial Implementation of enemy damage over time skill type * add ability to export damage over time boss skill and export shaper beam * add cortex degen * fix net recovery * add degen source * fix crash * add comprehensive net regen * separate out block of code for local variables * fix merge issue
1 年前
Minions
0.4.0.c Export
5 个月前
Scripts
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
Skills
Fix Berserk HP loss while inactive (#1661) * fix the base to percentage value * correctly apply changes to berserk * Fix export to use stat value --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
Tree
Speedup export of skill tree and regenerating files (#1625) 4x speed improvement on passive tree generation and 2x speed improvement on regenerating files We now pass a manifest file to the ooz extractor so we are no longer limited by the cmd character limit and can batch many previous calls into a single call This cuts our regen of files from 7 cmd calls taking 30s to 2 cmd calls taking 15s For the passive tree it cuts it from 18 cmd calls taking 45s to 2 cmd calls taking 11s Also removed the old logic for non dat64 files as we don't need it any more In the passive tree file I batched together all the asset extraction calls and removed a whole bunch of prints to the console so now the console isn't flooded Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
Uniques
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
ggpk
Stat Description work in progress (#68) * stat description work in progress * fixed @ * fix an error
1 年前
Launch.lua
Fix spec
1 年前
Main.lua
Add copy button to exporter and increase script list size (#1463) * Add copy button to exporter and increase script list size * Add copy button to exporter and increase script list size * Fix spaces
7 个月前
browse.lua
refactor: change project structure
5 年前
passives.lua
making stat_desc work (#12) * making stat_desc work * all weapon/armour bases export * fix soulcores to break out runes * fix flasks/charms * fix wands * Costs.lua fix
1 年前
spec.lua
Update spec for buff files
5 个月前
statdesc.lua
Fix stat description location
5 个月前